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Whats so special about the Far Realm?
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<blockquote data-quote="Hexmage-EN" data-source="post: 5638845" data-attributes="member: 79428"><p>I posted that picture to illustrate how the effects of glitches in video games could be likened to the effects of the Far Realm. That human character wasn't stretched into a freakish form by random chance: instead, the rules governing the character's form produced a result freakish to the observer but still in keeping with the coding of the game.</p><p></p><p>If the Far Realm is a dimension that appears chaotic, I would rather that chaos be unintended to distance it from planes whose denizens actively pursue chaotic goals. Instead of actively trying to spread chaos, the creatures of the Far Realm try to establish their own form of order. Unfortunately, each type of aberrant has its own definition of order that the others find repellant. </p><p></p><p>If the factions of the mortal world compete for control over territory and resources, the factions of the Far Realm compete for control over the laws of reality. Whereas mortal kingdoms can eventually succeed in shaping order from chaos, the eternal war over the nature of reality seen in the Far Realm causes attempts to create order ending in greater chaos.</p><p></p><p>To summarize, I'd paint the Far Realm as a bizarre twin to the world. The aberrants do not entertain such lofty goals as trying to further the cause of law or chaos for their own sakes. Instead, they just struggle to survive in the same way that mortals do. The primary difference is that mortals try to survive day to day in a reality governed by set physical laws, whereas the aberrants must eke a living in a dimension where the nature of reality can suddenly be altered by their enemies in ways antithetical to their own nature. Invading more stable planes, such as the mortal world, is an attractive option for aberrants as those dimensions are easier to reshape into new forms hospitable for them.</p><p></p><p>On a separate tangent, am I the only one who thinks that tentacles have become exceedingly cliched for Lovecraftian monsters? Sure, tentacles look kind of weird, but not <em>that</em> weird.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 5638845, member: 79428"] I posted that picture to illustrate how the effects of glitches in video games could be likened to the effects of the Far Realm. That human character wasn't stretched into a freakish form by random chance: instead, the rules governing the character's form produced a result freakish to the observer but still in keeping with the coding of the game. If the Far Realm is a dimension that appears chaotic, I would rather that chaos be unintended to distance it from planes whose denizens actively pursue chaotic goals. Instead of actively trying to spread chaos, the creatures of the Far Realm try to establish their own form of order. Unfortunately, each type of aberrant has its own definition of order that the others find repellant. If the factions of the mortal world compete for control over territory and resources, the factions of the Far Realm compete for control over the laws of reality. Whereas mortal kingdoms can eventually succeed in shaping order from chaos, the eternal war over the nature of reality seen in the Far Realm causes attempts to create order ending in greater chaos. To summarize, I'd paint the Far Realm as a bizarre twin to the world. The aberrants do not entertain such lofty goals as trying to further the cause of law or chaos for their own sakes. Instead, they just struggle to survive in the same way that mortals do. The primary difference is that mortals try to survive day to day in a reality governed by set physical laws, whereas the aberrants must eke a living in a dimension where the nature of reality can suddenly be altered by their enemies in ways antithetical to their own nature. Invading more stable planes, such as the mortal world, is an attractive option for aberrants as those dimensions are easier to reshape into new forms hospitable for them. On a separate tangent, am I the only one who thinks that tentacles have become exceedingly cliched for Lovecraftian monsters? Sure, tentacles look kind of weird, but not [I]that[/I] weird. [/QUOTE]
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