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<blockquote data-quote="I'm A Banana" data-source="post: 4798401" data-attributes="member: 2067"><p>My <strong>Feathered Dragon</strong> setting is based on Maya and Incan myth, and, well, has dragons with feathers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Blood as power, transformative magic, rebellion, ecological collapse, invading empires, the importance of roads...</p><p></p><p>My <strong>New Jerusalem</strong> setting is has a heavy monotheistic influence using Jewish, Muslim, and Christian mysticism in a fantasy context (along with the requisite pagans), and pulls from sources like Dante, Milton, Jewish rabbinical texts, the Vedas of Hindu religion, pre-Muslim Arabic poetry, and Homer...</p><p></p><p>My <strong>Infinite Skies</strong> setting takes place entirely on floating islands and continents above a blasted desert planet as parties seek freedom and independence, rebelling against the Theocracy, air-surfing the ley lines, featuring characters like WWII-style pilots riding in giant mecha, punk rock explorers of airborne dungeons, and "thug life" street youth out to get rich or die tryin'.</p><p></p><p>Those are the ones bouncing around my head recently. I also keep a more mundane setting where I'm just cramming all of <em>Exemplars of Evil</em> and <em>Elder Evils</em> into the same world so I don't have to think about plot much, and I've had postapocalyptic worlds inspired by Mad Max and Blade Runner but with swords and spellbooks, a version of the Forgotten Realms where Cthulu came to town and made every magical person completely and violently insane, "origin worlds" where the PC's were the first creatures in existence, and, well, Planescape, which is just an excuse to go to any world my imagination can dream up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I change settings often, though. Sometimes I'll re-visit an interesting one, but by and large I'll just make one campaign per world. It's not that there aren't more stories to tell there, it's just that there's so many really cool ideas for campaign settings out there that I can't see limiting myself to just one, or even to a more mundane one. If I play in a stereotypical fantasy setting, it's going to need to have a dynamite hook to interest me. I'm thinking of running an Eberron game in what will be the Mournland as the tragedy happens. I'm kind of looking forward to playing a 4e game in Dark Sun, but I'm equally paranoid that 4e will suck the fun out of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I like different settings. <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4798401, member: 2067"] My [B]Feathered Dragon[/B] setting is based on Maya and Incan myth, and, well, has dragons with feathers. ;) Blood as power, transformative magic, rebellion, ecological collapse, invading empires, the importance of roads... My [B]New Jerusalem[/B] setting is has a heavy monotheistic influence using Jewish, Muslim, and Christian mysticism in a fantasy context (along with the requisite pagans), and pulls from sources like Dante, Milton, Jewish rabbinical texts, the Vedas of Hindu religion, pre-Muslim Arabic poetry, and Homer... My [B]Infinite Skies[/B] setting takes place entirely on floating islands and continents above a blasted desert planet as parties seek freedom and independence, rebelling against the Theocracy, air-surfing the ley lines, featuring characters like WWII-style pilots riding in giant mecha, punk rock explorers of airborne dungeons, and "thug life" street youth out to get rich or die tryin'. Those are the ones bouncing around my head recently. I also keep a more mundane setting where I'm just cramming all of [I]Exemplars of Evil[/I] and [I]Elder Evils[/I] into the same world so I don't have to think about plot much, and I've had postapocalyptic worlds inspired by Mad Max and Blade Runner but with swords and spellbooks, a version of the Forgotten Realms where Cthulu came to town and made every magical person completely and violently insane, "origin worlds" where the PC's were the first creatures in existence, and, well, Planescape, which is just an excuse to go to any world my imagination can dream up. :) I change settings often, though. Sometimes I'll re-visit an interesting one, but by and large I'll just make one campaign per world. It's not that there aren't more stories to tell there, it's just that there's so many really cool ideas for campaign settings out there that I can't see limiting myself to just one, or even to a more mundane one. If I play in a stereotypical fantasy setting, it's going to need to have a dynamite hook to interest me. I'm thinking of running an Eberron game in what will be the Mournland as the tragedy happens. I'm kind of looking forward to playing a 4e game in Dark Sun, but I'm equally paranoid that 4e will suck the fun out of it. ;) I like different settings. :angel: [/QUOTE]
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