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<blockquote data-quote="Lwaxy" data-source="post: 4799198" data-attributes="member: 53286"><p>13 worlds ( a 14th was destroyed ages ago) in 13 different but connected universes. Those 13 worlds are linked to 12x13 other worlds as they are on the same world tree.13x13 PCs, too, all starting out as children. Each of the 13 worlds is different. Not all races are everywhere etc. Dragons can have any colour and alignment (we have indeed a neon pink fairy dragon with silver glitter at one of the major gateways). The duty of the heroes is to win against the ages old foe from the "negative" version of the world tree. They are not the first ones to try, there have been many parties in ancient past. But of course, ours will be the one to win (if not for eternity as the circle will have to begin anew one day). Time travel is an integral part of the story, too. </p><p></p><p>#1 is a self-made world based on basic magic and some early technology like steam engines. Politically it is fairly stable, and the western continents are populated by feline races. Orcs are good guys here, most of the time. The map is far from finished, unfortunately. </p><p>Most of the deities of this universe are word games usually only noticable if you speak German. </p><p></p><p>#2 is a water world protected by dragonkind, doesn't have much humans and uses several islands and continents not having anything to do with each other originally (Eberron is the main continent). Landspace is a problem, as one of the races has some of its members morph to land and air dwellers and the islands are now overcrowded. </p><p></p><p>#3 is an alternate earth with drow and elves and illoni and the occasional halfling. Those races have gotten there around the time when Hannibal tried to cross the alps (which thus never happened). The political and religious set up is totally different now, and the world is almost destroyed due to pollution. The world has also lost almost all of its magic potential. </p><p></p><p>#4 is a scifi set up (loosely based on ST, SW, Noble Armada and some other settings). It uses a world set up from a regular at the CG. Magic only works through art, i.e. you draw or sing or dance your spells etc. </p><p></p><p>#5 is a mixed setting of Lot5R, Shattered Empire and a dwarf empire setting I used long time ago. It uses two maps put together. Dragons were seen as the enemy until recently when our heroes solved an old misunderstanding. </p><p></p><p>#6 is a mix of Greyhawk and another map set I found somewhere. It used to be a high tech world but a war plunged it back into a mix of Mad Max 3 and any given magical world. Except that magic works differently there, arcane and divine works the other way round. There's still a spaceship in orbit, but the PCs do not know that yet. </p><p></p><p>#7 is loosely based on Dark Sun and a wild west setting and has very little water. Humans are very much the minority there. Sphynxes are the protectors much like dragons are on world#2. We haven't done much there until now. </p><p></p><p>#8 uses the main FR map, although it is very very different. The world has 3 layers (high mountains, sea level and "the below" swamp level whee living conditions are rather specific. Half of the seas on the FR map we turned into swamp. This is the only world with Centaurs, and also hosts a form of undead (we call it unlife) which tends to be lawful good. Knight tournaments are common, and the elf race there is stuck up on their own beauty and thinks everyone else ugly. The politics here are almost as complicated as in RL and take up some time. Makes for some interesting RP. </p><p></p><p>#9 uses the Al-Qadim map, but is based on a scifi setting. It is polluted and half destroyed and the rich breed perfect healthy children in a sterile environment to use for organ harvest (they are called spareans). Lots of people live in radioactive or chemically polluted areas simply because there is no space on any of the moons or in unpolluted areas. Water begins to be a problem. </p><p></p><p>#10 is an ice world dominated by a canine race and by halflings. Magic is only seen as useful if it helps you to survive, as in produce heat or help hunt. Any other magic is seen as a waste and the pack members of the canine race may be cast out if they are found to do useless stuff. Intelligent Yeti have a strong culture here, too. We're using the Birthright map for this one. </p><p></p><p>#11 is a world not very far evolved. Iron is not used widely yet. Magic is based mainly on elemental stuff, and there is even an elemental race where 4 (sometimes 5) elemental humanoids form an inseperable link even without ever having met. If one of them dies, most of the time the others will follow quickly after. There are ents here, too. Humans play no role asides from causing trouble in their small kingdoms. We're using the map of humanity for this one.</p><p></p><p>#12 is a dark world out of orbit from its sun, which is now only a pale white glow in the sky. It uses the Dragonlance map and does indeed have lots of dragons and gnomes with a love for tech stuff. Technology is starting well here, and helps people to survive, although magic is still seen as more useful by far. They even invented magical TV and used it to show "running man" style TV shows with surplus children. Our heroes managed to end this tough (some have been among those kids destined to die). Religion is mainly based on the sun and how to get it back. </p><p>In the north, there is the City of Lost Names which keeps changing from inside to outside and hosts many weird and forgotten creatures, not only from our campaign. Well know characters from other universes can be found there, like Morla, the Little Prince, the clown from "It," Roland of the Black Tower and whatever else fits in. If you go in too deep, you will forget who you are and become lost, too, unless you find a way store your name somwhere. The Library of Inner Truth and a few other things are in the center of the city, so every now and then someone has to go there. </p><p></p><p>#13 is a post-ap world losely based on World of Darkness, Darklands and Mad Max 3. Large areas are uninhabitable though, and the main gateway is in an area where you can't take even one breath unless you want to die. </p><p></p><p>Some of the moons are inhabited as well, but I think you get the idea. </p><p></p><p>No pre-made setting could give us anything like this. We're now in season 5 of our Epic campaign, each season takes roughly half a year. I doubt we'll ever catch up with adventure descriptions and other stuff in the wiki though, only two of us work on it and we play way too often.</p><p></p><p><a href="http://thalain.krath.org/index.php5/Main_Page" target="_blank">Main Page - Worlds of Cyndu</a></p></blockquote><p></p>
[QUOTE="Lwaxy, post: 4799198, member: 53286"] 13 worlds ( a 14th was destroyed ages ago) in 13 different but connected universes. Those 13 worlds are linked to 12x13 other worlds as they are on the same world tree.13x13 PCs, too, all starting out as children. Each of the 13 worlds is different. Not all races are everywhere etc. Dragons can have any colour and alignment (we have indeed a neon pink fairy dragon with silver glitter at one of the major gateways). The duty of the heroes is to win against the ages old foe from the "negative" version of the world tree. They are not the first ones to try, there have been many parties in ancient past. But of course, ours will be the one to win (if not for eternity as the circle will have to begin anew one day). Time travel is an integral part of the story, too. #1 is a self-made world based on basic magic and some early technology like steam engines. Politically it is fairly stable, and the western continents are populated by feline races. Orcs are good guys here, most of the time. The map is far from finished, unfortunately. Most of the deities of this universe are word games usually only noticable if you speak German. #2 is a water world protected by dragonkind, doesn't have much humans and uses several islands and continents not having anything to do with each other originally (Eberron is the main continent). Landspace is a problem, as one of the races has some of its members morph to land and air dwellers and the islands are now overcrowded. #3 is an alternate earth with drow and elves and illoni and the occasional halfling. Those races have gotten there around the time when Hannibal tried to cross the alps (which thus never happened). The political and religious set up is totally different now, and the world is almost destroyed due to pollution. The world has also lost almost all of its magic potential. #4 is a scifi set up (loosely based on ST, SW, Noble Armada and some other settings). It uses a world set up from a regular at the CG. Magic only works through art, i.e. you draw or sing or dance your spells etc. #5 is a mixed setting of Lot5R, Shattered Empire and a dwarf empire setting I used long time ago. It uses two maps put together. Dragons were seen as the enemy until recently when our heroes solved an old misunderstanding. #6 is a mix of Greyhawk and another map set I found somewhere. It used to be a high tech world but a war plunged it back into a mix of Mad Max 3 and any given magical world. Except that magic works differently there, arcane and divine works the other way round. There's still a spaceship in orbit, but the PCs do not know that yet. #7 is loosely based on Dark Sun and a wild west setting and has very little water. Humans are very much the minority there. Sphynxes are the protectors much like dragons are on world#2. We haven't done much there until now. #8 uses the main FR map, although it is very very different. The world has 3 layers (high mountains, sea level and "the below" swamp level whee living conditions are rather specific. Half of the seas on the FR map we turned into swamp. This is the only world with Centaurs, and also hosts a form of undead (we call it unlife) which tends to be lawful good. Knight tournaments are common, and the elf race there is stuck up on their own beauty and thinks everyone else ugly. The politics here are almost as complicated as in RL and take up some time. Makes for some interesting RP. #9 uses the Al-Qadim map, but is based on a scifi setting. It is polluted and half destroyed and the rich breed perfect healthy children in a sterile environment to use for organ harvest (they are called spareans). Lots of people live in radioactive or chemically polluted areas simply because there is no space on any of the moons or in unpolluted areas. Water begins to be a problem. #10 is an ice world dominated by a canine race and by halflings. Magic is only seen as useful if it helps you to survive, as in produce heat or help hunt. Any other magic is seen as a waste and the pack members of the canine race may be cast out if they are found to do useless stuff. Intelligent Yeti have a strong culture here, too. We're using the Birthright map for this one. #11 is a world not very far evolved. Iron is not used widely yet. Magic is based mainly on elemental stuff, and there is even an elemental race where 4 (sometimes 5) elemental humanoids form an inseperable link even without ever having met. If one of them dies, most of the time the others will follow quickly after. There are ents here, too. Humans play no role asides from causing trouble in their small kingdoms. We're using the map of humanity for this one. #12 is a dark world out of orbit from its sun, which is now only a pale white glow in the sky. It uses the Dragonlance map and does indeed have lots of dragons and gnomes with a love for tech stuff. Technology is starting well here, and helps people to survive, although magic is still seen as more useful by far. They even invented magical TV and used it to show "running man" style TV shows with surplus children. Our heroes managed to end this tough (some have been among those kids destined to die). Religion is mainly based on the sun and how to get it back. In the north, there is the City of Lost Names which keeps changing from inside to outside and hosts many weird and forgotten creatures, not only from our campaign. Well know characters from other universes can be found there, like Morla, the Little Prince, the clown from "It," Roland of the Black Tower and whatever else fits in. If you go in too deep, you will forget who you are and become lost, too, unless you find a way store your name somwhere. The Library of Inner Truth and a few other things are in the center of the city, so every now and then someone has to go there. #13 is a post-ap world losely based on World of Darkness, Darklands and Mad Max 3. Large areas are uninhabitable though, and the main gateway is in an area where you can't take even one breath unless you want to die. Some of the moons are inhabited as well, but I think you get the idea. No pre-made setting could give us anything like this. We're now in season 5 of our Epic campaign, each season takes roughly half a year. I doubt we'll ever catch up with adventure descriptions and other stuff in the wiki though, only two of us work on it and we play way too often. [URL="http://thalain.krath.org/index.php5/Main_Page"]Main Page - Worlds of Cyndu[/URL] [/QUOTE]
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