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What's so wrong with Hulking Hurler?
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<blockquote data-quote="Doctor Shaft" data-source="post: 2045395" data-attributes="member: 25737"><p>Hulking Hurler is one of the PRCs people like to yap on and on about because they like to have a discussion about math. Those numbers nerds! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>In reality, I think every single one of them, as well as many other people, realizes that the only thinking the Hulking Hurler needs to become "balanced" is a damage cap. It really makes no sense that a wizard can shoot magical, burning hot plasma from his finger tips, and be forced upon with a damage cap... and then the hulking hurler's damage simply multiplies (exponentially of course) because he picked up a bigger rock. </p><p></p><p>HP isn't so supposed to go astronomically high either. So a hulking hurler, even with a 20d6 damage cap, can already basically kill an entire village of commoners and low level soldiers without effort. I think this properly represents D&D physics well enough, regardless if the giant throws the tip of a mountain at someone, or just a wagon sized boulder. The rock is going to smash you just the same.</p><p></p><p>Just make sure you don't use the improvised weapons table, and base it on "size", and/or just throw the damage cap on, and don't let your players become Half-Dragon, Half-Giant, Beastslayer races, and Hulking Hurler won't ruin your game.</p></blockquote><p></p>
[QUOTE="Doctor Shaft, post: 2045395, member: 25737"] Hulking Hurler is one of the PRCs people like to yap on and on about because they like to have a discussion about math. Those numbers nerds! :p In reality, I think every single one of them, as well as many other people, realizes that the only thinking the Hulking Hurler needs to become "balanced" is a damage cap. It really makes no sense that a wizard can shoot magical, burning hot plasma from his finger tips, and be forced upon with a damage cap... and then the hulking hurler's damage simply multiplies (exponentially of course) because he picked up a bigger rock. HP isn't so supposed to go astronomically high either. So a hulking hurler, even with a 20d6 damage cap, can already basically kill an entire village of commoners and low level soldiers without effort. I think this properly represents D&D physics well enough, regardless if the giant throws the tip of a mountain at someone, or just a wagon sized boulder. The rock is going to smash you just the same. Just make sure you don't use the improvised weapons table, and base it on "size", and/or just throw the damage cap on, and don't let your players become Half-Dragon, Half-Giant, Beastslayer races, and Hulking Hurler won't ruin your game. [/QUOTE]
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Community
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What's so wrong with Hulking Hurler?
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