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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's so wrong with Hulking Hurler?
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<blockquote data-quote="Devilkiller" data-source="post: 2048549" data-attributes="member: 12360"><p>I currently have a character who uses improvised weapons. He uses some feat from Dragonlance to only take a -2 to attacks with improvised weapons instead of a -4. He'll pick up this and that from time to time, but mostly he uses an anchor on a chain. It does 2d6 damage and is otherwise like a spiked chain. It is actually mechanically inferior to a regular spiked chain with Power Attack in most situations, but it is a freaking anchor, and that's just too fun.</p><p></p><p>Anyhow, my point is really about the size of the anchor. My anchor is 50 lbs. That is theoretically large enough to anchor a ship up to 50 feet long, and it fits within the range that the chart in CW lists as a two-handed weapon for medium sized creatures. Here's my point; CW says that object weighing between 2 and 10 pounds are one-handed weapons for medium characters. It also says that objects weighing between 11 and 50 pounds are two-handed weapons for medium size characters. It then adds that you should halve these numbers for every size below medium and double it for every size above. My conclusion is that an object of 22-100 pounds would be a two-handed weapon for a large creature. Since you can't use any weapon larger than a two-handed weapon this would mean that a large creature can only use a weapon weighing up to 100 pounds. A huge creature could only use a weapon weighing up to 200 pounds. Nobody could use something that does a zillion d6, and the world would be safe from hulking hurler builds.</p><p></p><p>IMO, the Hullking Hurler's "Really Throw Anything" ability allows him to throw improvised weapons and throw them at a -2 instead of a -4 to hit. This should be a fun but not world beating ability. It shouldn't trump the existing rules for weapons which say you have to use weapons sized for you or somebody close to your size.</p></blockquote><p></p>
[QUOTE="Devilkiller, post: 2048549, member: 12360"] I currently have a character who uses improvised weapons. He uses some feat from Dragonlance to only take a -2 to attacks with improvised weapons instead of a -4. He'll pick up this and that from time to time, but mostly he uses an anchor on a chain. It does 2d6 damage and is otherwise like a spiked chain. It is actually mechanically inferior to a regular spiked chain with Power Attack in most situations, but it is a freaking anchor, and that's just too fun. Anyhow, my point is really about the size of the anchor. My anchor is 50 lbs. That is theoretically large enough to anchor a ship up to 50 feet long, and it fits within the range that the chart in CW lists as a two-handed weapon for medium sized creatures. Here's my point; CW says that object weighing between 2 and 10 pounds are one-handed weapons for medium characters. It also says that objects weighing between 11 and 50 pounds are two-handed weapons for medium size characters. It then adds that you should halve these numbers for every size below medium and double it for every size above. My conclusion is that an object of 22-100 pounds would be a two-handed weapon for a large creature. Since you can't use any weapon larger than a two-handed weapon this would mean that a large creature can only use a weapon weighing up to 100 pounds. A huge creature could only use a weapon weighing up to 200 pounds. Nobody could use something that does a zillion d6, and the world would be safe from hulking hurler builds. IMO, the Hullking Hurler's "Really Throw Anything" ability allows him to throw improvised weapons and throw them at a -2 instead of a -4 to hit. This should be a fun but not world beating ability. It shouldn't trump the existing rules for weapons which say you have to use weapons sized for you or somebody close to your size. [/QUOTE]
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What's so wrong with Hulking Hurler?
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