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What's so wrong with Hulking Hurler?
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<blockquote data-quote="coyote6" data-source="post: 2051028" data-attributes="member: 1225"><p><strong>David Pulver figured this out, didn't he?</strong></p><p></p><p></p><p></p><p>If you want to build pre-crisis Kryptonians or Daxamites -- e.g., characters that can push around planets -- you need to have higher Str scores than that. Earth masses in the 10^24 kg range, and you're barely at 10^13. Wimps! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What is that, a Str 183 Colossal creature? Or Str 203 Medium creature? (Or some bizarre Str 180 quadreped that somehow can throw things, maybe?)</p><p></p><p>I think the chart in Complete Warrior (and also the falling object rules in the core rules) are wrong. </p><p></p><p>Carrying capacity quadruples every 10 Str, while damage increases by a linear +5; thus, quadrupling the force one can bring to bear increases damage by +5. Therefore, the relationship between force/energy and "points of damage" isn't linear, it's geometric. Ergo, damage based on mass shouldn't increase linearly, but instead geometrically; instead of +1d6/200 lbs, it should be +1d6 per x2 increase in mass.</p><p></p><p>Then the Hulking Hurler From Heck would do about 37d6 of damage with his mountain. </p><p></p><p>(Of course, the relationship implied by the carrying capacity charts also implies that hit points that are based purely on material strength -- e.g., that of objects -- should also increase with the square of the mass of the object, rather than linearly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="coyote6, post: 2051028, member: 1225"] [b]David Pulver figured this out, didn't he?[/b] If you want to build pre-crisis Kryptonians or Daxamites -- e.g., characters that can push around planets -- you need to have higher Str scores than that. Earth masses in the 10^24 kg range, and you're barely at 10^13. Wimps! :) What is that, a Str 183 Colossal creature? Or Str 203 Medium creature? (Or some bizarre Str 180 quadreped that somehow can throw things, maybe?) I think the chart in Complete Warrior (and also the falling object rules in the core rules) are wrong. Carrying capacity quadruples every 10 Str, while damage increases by a linear +5; thus, quadrupling the force one can bring to bear increases damage by +5. Therefore, the relationship between force/energy and "points of damage" isn't linear, it's geometric. Ergo, damage based on mass shouldn't increase linearly, but instead geometrically; instead of +1d6/200 lbs, it should be +1d6 per x2 increase in mass. Then the Hulking Hurler From Heck would do about 37d6 of damage with his mountain. (Of course, the relationship implied by the carrying capacity charts also implies that hit points that are based purely on material strength -- e.g., that of objects -- should also increase with the square of the mass of the object, rather than linearly. :) ) [/QUOTE]
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What's so wrong with Hulking Hurler?
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