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<blockquote data-quote="Greg K" data-source="post: 6445472" data-attributes="member: 5038"><p>[MENTION=1288]Mouseferatu[/MENTION]</p><p>I don''t know if plans have been mentioned, but I want</p><p>1. 3e skill points. I know not everyone liked them, but I prefer them as a player and a DM. As a DM I never had issues either. It is easy to implement as a house rule, but an official option would be nice</p><p>2. Monster knowledge lore skills. Demon/Devil Lore, Dragon Lore, Fey Lore, Undead Lore (plus a few others). I like the idea of characters gaining knowledge later after encountering the creature type. Can also be a nice DM reward to characters.</p><p>3. Rules for substituting other abilities for things like Expertise and Bard's Jack of All trades</p><p>4. Rules for tailoring clerics to be more like 2e specialty priests, 3e cloistered cleric, and your own Priests of the Celestial Spheres. This means alternatives to the cleric class abilities: Destroy Undead and Turn Undead. I also want an alternative to the Divine Intervention mechanic or an alternate method based on d20 roll vs. DC</p><p>5. Rules for tailoring Circle of Land Druids even more to their land as was done with 2e Druids by Roger E Moore. This would require the Land to have more influence at first level</p><p>6. Metamagic focused Sorcerers rather than based upon Wild Magic or Bloodlines.</p><p>7. Alternatives to hit point thresholds for spells</p><p></p><p>Edit: 8. Doing away with simple and Martial Weapons proficiencies. I want Weapon Groups (2e Complete Fighter's Handbook, 2e Combat and Tactics, 3e Unearthed Arcana) includinga Barbarian (Culture) weapons similar to 1e in which the Barbarian was proficient with spear, knife, hand axe, and a few cultural weapons.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6445472, member: 5038"] [MENTION=1288]Mouseferatu[/MENTION] I don''t know if plans have been mentioned, but I want 1. 3e skill points. I know not everyone liked them, but I prefer them as a player and a DM. As a DM I never had issues either. It is easy to implement as a house rule, but an official option would be nice 2. Monster knowledge lore skills. Demon/Devil Lore, Dragon Lore, Fey Lore, Undead Lore (plus a few others). I like the idea of characters gaining knowledge later after encountering the creature type. Can also be a nice DM reward to characters. 3. Rules for substituting other abilities for things like Expertise and Bard's Jack of All trades 4. Rules for tailoring clerics to be more like 2e specialty priests, 3e cloistered cleric, and your own Priests of the Celestial Spheres. This means alternatives to the cleric class abilities: Destroy Undead and Turn Undead. I also want an alternative to the Divine Intervention mechanic or an alternate method based on d20 roll vs. DC 5. Rules for tailoring Circle of Land Druids even more to their land as was done with 2e Druids by Roger E Moore. This would require the Land to have more influence at first level 6. Metamagic focused Sorcerers rather than based upon Wild Magic or Bloodlines. 7. Alternatives to hit point thresholds for spells Edit: 8. Doing away with simple and Martial Weapons proficiencies. I want Weapon Groups (2e Complete Fighter's Handbook, 2e Combat and Tactics, 3e Unearthed Arcana) includinga Barbarian (Culture) weapons similar to 1e in which the Barbarian was proficient with spear, knife, hand axe, and a few cultural weapons. [/QUOTE]
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