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What's Stopping Me from Gaining Multiple Wishes at Level 12?
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<blockquote data-quote="Ozmar" data-source="post: 3324525" data-attributes="member: 8021"><p>Just thought I'd run this past ya'll:</p><p></p><p>My Dread Necromancer just became level 12, giving him access to <em>Planar Binding</em>.</p><p></p><p>I was doing a little research, and I noticed that Efreeti can cast three wishes a day for nongenies (such as, say, my Dread Necromancer).</p><p></p><p>Now, I have a stronghold, and have built a permanent binding circle, and I have a clerical cohort to cast <em>magic circles </em> and <em>dimensional anchors</em>.</p><p></p><p>So, at no further cost to myself, I shall cast <em>planar binding</em> and conjure up a 10-HD efreeti. Sooner or later, one will fail its Will save (and actually, it has to roll a 12 to succeed) and be bound. Efreeti don't have SR, and with his +2 Cha, he can't beat the DC to escape my trap (at least DC 26, I think more due to the permanent circle).</p><p></p><p>So he's bound. Now normally I can bargain with him (costs gold) or force him to listen to me (an opposed Cha check with a chance that he'll break free), but I am thinking I'll just avoid the hassle and cast <em>geas </em> on him. After 10 minutes, and with no save, he must follow my given instructions (i.e. "grant me three wishes").</p><p></p><p>Honestly, the only down side I can see to this plan is that I'm going to have to be really creative to think of uses for all these wishes! I can do this at least once a day, indefinitely. Now whenever our artificer says "I'll spend the two weeks that we're resting in making these magic items", I'll just say: "I'll wish for the following 42 magic items".</p><p></p><p>Naturally, I expect the DM to nerf it. Probably by killing my character with an inevitable after a week or so. But is there any rules-based obstacle that I've overlooked here? It seems to me that any wizard or dread necromancer who gets to 12th level has an easy ticket to some potent powers.</p><p></p><p>Ozmarius the Wishmaster</p></blockquote><p></p>
[QUOTE="Ozmar, post: 3324525, member: 8021"] Just thought I'd run this past ya'll: My Dread Necromancer just became level 12, giving him access to [I]Planar Binding[/I]. I was doing a little research, and I noticed that Efreeti can cast three wishes a day for nongenies (such as, say, my Dread Necromancer). Now, I have a stronghold, and have built a permanent binding circle, and I have a clerical cohort to cast [I]magic circles [/I] and [I]dimensional anchors[/I]. So, at no further cost to myself, I shall cast [I]planar binding[/I] and conjure up a 10-HD efreeti. Sooner or later, one will fail its Will save (and actually, it has to roll a 12 to succeed) and be bound. Efreeti don't have SR, and with his +2 Cha, he can't beat the DC to escape my trap (at least DC 26, I think more due to the permanent circle). So he's bound. Now normally I can bargain with him (costs gold) or force him to listen to me (an opposed Cha check with a chance that he'll break free), but I am thinking I'll just avoid the hassle and cast [I]geas [/I] on him. After 10 minutes, and with no save, he must follow my given instructions (i.e. "grant me three wishes"). Honestly, the only down side I can see to this plan is that I'm going to have to be really creative to think of uses for all these wishes! I can do this at least once a day, indefinitely. Now whenever our artificer says "I'll spend the two weeks that we're resting in making these magic items", I'll just say: "I'll wish for the following 42 magic items". Naturally, I expect the DM to nerf it. Probably by killing my character with an inevitable after a week or so. But is there any rules-based obstacle that I've overlooked here? It seems to me that any wizard or dread necromancer who gets to 12th level has an easy ticket to some potent powers. Ozmarius the Wishmaster [/QUOTE]
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