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General Tabletop Discussion
*Pathfinder & Starfinder
What's Stopping Me from Gaining Multiple Wishes at Level 12?
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<blockquote data-quote="Loincloth of Armour" data-source="post: 3326424" data-attributes="member: 28201"><p>Because this is a game about adventure?</p><p></p><p>Playing a flawed character with a disturbed background and personal troubles doing adventurous things is fun. </p><p></p><p>Playing a flawed character with a distrubed background and personal troubles casting cure light wounds at home is boring. (And too much like real life.)</p><p></p><p>Playing a flawed character with a distrubed background and personal troubles who uses the letter of the rules to break the spirit of the game is also boring.</p><p></p><p></p><p></p><p>And to which I would have the genie answer all your questions verbally (mixed in with the insults), thus with the silence spell you miss out on the answers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Honestly, if you have fun doing this and your DM allows it, all the more power for you. However, you're attempting to get something for nothing and without risk, using the letter of the rules to break the spirit of an adventure game.</p><p></p><p>Nothing's stopping you from hiring guards to clear out dungeons for you. Nothing's stopping you from using summoned monsters to lead your way into dungeons to spring traps and foil ambushes. Nothing's stopping you from retreating into a rope trick to sleep every night. Nothing's stopping you from using scry-buff-teleport.</p><p></p><p>And nothing's stopping me from snorting at such measures. Some call taking everything the rules allow, "Playing intelligently." I think of it as a lot more boring than having your rogue down to 3hp and praying he can make his Ref save as the pit trap srings open beneath him while attempting to outrun that bugbear he awoke with a 1 on his move silently check.</p><p></p><p>The excitment of the game for me from the risk of failure and the knowledge that success was earned in a hard fought way.</p></blockquote><p></p>
[QUOTE="Loincloth of Armour, post: 3326424, member: 28201"] Because this is a game about adventure? Playing a flawed character with a disturbed background and personal troubles doing adventurous things is fun. Playing a flawed character with a distrubed background and personal troubles casting cure light wounds at home is boring. (And too much like real life.) Playing a flawed character with a distrubed background and personal troubles who uses the letter of the rules to break the spirit of the game is also boring. And to which I would have the genie answer all your questions verbally (mixed in with the insults), thus with the silence spell you miss out on the answers. :p Honestly, if you have fun doing this and your DM allows it, all the more power for you. However, you're attempting to get something for nothing and without risk, using the letter of the rules to break the spirit of an adventure game. Nothing's stopping you from hiring guards to clear out dungeons for you. Nothing's stopping you from using summoned monsters to lead your way into dungeons to spring traps and foil ambushes. Nothing's stopping you from retreating into a rope trick to sleep every night. Nothing's stopping you from using scry-buff-teleport. And nothing's stopping me from snorting at such measures. Some call taking everything the rules allow, "Playing intelligently." I think of it as a lot more boring than having your rogue down to 3hp and praying he can make his Ref save as the pit trap srings open beneath him while attempting to outrun that bugbear he awoke with a 1 on his move silently check. The excitment of the game for me from the risk of failure and the knowledge that success was earned in a hard fought way. [/QUOTE]
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What's Stopping Me from Gaining Multiple Wishes at Level 12?
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