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General Tabletop Discussion
*Pathfinder & Starfinder
What's Stopping Me from Gaining Multiple Wishes at Level 12?
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<blockquote data-quote="Ozmar" data-source="post: 3326488" data-attributes="member: 8021"><p>I see where you're coming from, but I don't think that's my intent. Its mostly a matter of having this really cool spell (<em>planar binding</em>) and my wanting to actually use it. I feel the same way about similar spells: <em>magic jar, geas, bestow curse</em>. They're very cool spells with lots of flavor and potential, but hard to really us as a player character. They're also, by the way, on my spell list. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> So I have these spells, and want to use them. It seems to me that, with <em>planar binding</em>, I ought to summon up some creates and bind them. And then get them to do something for me.</p><p></p><p>But which creatures? And do what? Well... I could bind a ghaele eladrin to protect me or something like that. Or I could bind a dwarven ancestor spirit to protect my dwarf friend's bedchambers. Or I could bind a demon to go seek out the location of a dragon's lair for me. Or I could bind a genie and force it to grant me wishes. These all seem to be in keeping with the spirit of the game. I am aware that there are (or can be) risks, and I'm fine with that. It makes it more fun, actually.</p><p></p><p>Oh, and using summoned monsters to spring traps and sleeping in a <em>rope trick</em>? Yeah, we do that all the time. Again, it seems like the thing to do. Our characters have these spells, so they want to use them.</p><p></p><p>I guess that's the type of game we're playing. *shrug* We like it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Ozmar the Necromancer</p></blockquote><p></p>
[QUOTE="Ozmar, post: 3326488, member: 8021"] I see where you're coming from, but I don't think that's my intent. Its mostly a matter of having this really cool spell ([I]planar binding[/I]) and my wanting to actually use it. I feel the same way about similar spells: [I]magic jar, geas, bestow curse[/I]. They're very cool spells with lots of flavor and potential, but hard to really us as a player character. They're also, by the way, on my spell list. :D So I have these spells, and want to use them. It seems to me that, with [I]planar binding[/I], I ought to summon up some creates and bind them. And then get them to do something for me. But which creatures? And do what? Well... I could bind a ghaele eladrin to protect me or something like that. Or I could bind a dwarven ancestor spirit to protect my dwarf friend's bedchambers. Or I could bind a demon to go seek out the location of a dragon's lair for me. Or I could bind a genie and force it to grant me wishes. These all seem to be in keeping with the spirit of the game. I am aware that there are (or can be) risks, and I'm fine with that. It makes it more fun, actually. Oh, and using summoned monsters to spring traps and sleeping in a [I]rope trick[/I]? Yeah, we do that all the time. Again, it seems like the thing to do. Our characters have these spells, so they want to use them. I guess that's the type of game we're playing. *shrug* We like it. :D Ozmar the Necromancer [/QUOTE]
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What's Stopping Me from Gaining Multiple Wishes at Level 12?
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