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*Pathfinder & Starfinder
What's Stopping Me from Gaining Multiple Wishes at Level 12?
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<blockquote data-quote="Celebrim" data-source="post: 3329120" data-attributes="member: 4937"><p>I was all with Virgil's suggestions #1-#6, but I think he's headed in the wrong direction with #7 and up.</p><p></p><p>I think after failing in suggestions #1-#6, your average Efreet decides to go ahead an match wits with this pesky mortal spellcaster. He agrees to grant the three wishes, but plans on twisting the intent of the wishes as much as possible. He may even try to set traps for the player by suggesting some things to wish for, urging the player to wish for greater and greater things. I'd throw in some classic 'fine print', such as the Efreet bluffing that he's so impressed by the spellcaster that he offers a fourth wish (which according to the fine print in the contract invalidates all previous wishes and releases the efreet if the caster tries to take it.) And so forth. The wise wisher will attempt diplomacy to soften the Efreets attitude from hostile before making the wishes. </p><p></p><p>Assuming the spell caster succeeds, word gets out of this pesky mortal. Initially Efreets treat this as a failing of the summoned Efreet - he got bested by a mere mortal. If the spellcaster is not softening the summoned Efreets attitude though, he's in for a world of hurt in the long run. As more and more Efreets swear vengeance on him, it will eventually reach the point that the efreets will be in position to start fighting back. The lords of the City of Brass have great influence over fire. I don't like suggestion #8, but I do think that they'll attempt the following if the wish engine is getting out of hand:</p><p></p><p>1) Any summoned fire elemental arrives hostile and out of control, and attacks the offending caster in preference to all other targets.</p><p>2) Any gate that the caster opens to elemental fire causes something hostile to step through. Any time the caster gets near an existing open gate, hostile forces in the service of the genie arrive.</p><p>3) Any entry into elemental fire plane by the caster is met with open hostility and hunting parties.</p><p>4) In the longer run, spells that the player casts with the fire descriptor have an increased chance of spell failure (say +5%) and a small chance of summoning in hostile elementals or fire plane natives (CR = spell level) whether they fail or not (again 5%).</p><p>5) In the longer run, ordinary fires become hostile to the spell caster every time he is within 30' of one. They will attempt to leap up to thier diameter toward burnables or the caster and will preferably consume things of value to the caster. Creatures one size category smaller than the fire may be gated in to attack the caster (so a campfire or fireplace sized fire might cough up tiny fire elementals or fire bats to run amok). Alternately, when fire is necessary to the caster, it will go out. Fires protecting against cold will refuse to burn. Torches and candles will go out just when the character most needs light, etc.</p><p>6) In the longer run yet, the Efreet will trade favors with their Baatezu allies and the character may find himself the target of various assassins, diabolic con-artists, temptresses, and cultists all determined to arrange the characters downfall/eternal punishment.</p><p>7) Efreet lords will begin efforts to discover the caster's true name, so that they can summon him to serve them! If thier efforts are not thwarted, they will put a geas on the caster which forces him into some demeaning, repetitive and probably impossible task. </p><p></p><p>If none of this works, then as a DM I see it as all to the good. The PC has created not only a memorable character, but one of the more important and reknowned characters in the campaign world.</p><p></p><p>But seriously, any DM worth his salt should be able to stop this plan in its tracks when it gets to the "I wish..." stage.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3329120, member: 4937"] I was all with Virgil's suggestions #1-#6, but I think he's headed in the wrong direction with #7 and up. I think after failing in suggestions #1-#6, your average Efreet decides to go ahead an match wits with this pesky mortal spellcaster. He agrees to grant the three wishes, but plans on twisting the intent of the wishes as much as possible. He may even try to set traps for the player by suggesting some things to wish for, urging the player to wish for greater and greater things. I'd throw in some classic 'fine print', such as the Efreet bluffing that he's so impressed by the spellcaster that he offers a fourth wish (which according to the fine print in the contract invalidates all previous wishes and releases the efreet if the caster tries to take it.) And so forth. The wise wisher will attempt diplomacy to soften the Efreets attitude from hostile before making the wishes. Assuming the spell caster succeeds, word gets out of this pesky mortal. Initially Efreets treat this as a failing of the summoned Efreet - he got bested by a mere mortal. If the spellcaster is not softening the summoned Efreets attitude though, he's in for a world of hurt in the long run. As more and more Efreets swear vengeance on him, it will eventually reach the point that the efreets will be in position to start fighting back. The lords of the City of Brass have great influence over fire. I don't like suggestion #8, but I do think that they'll attempt the following if the wish engine is getting out of hand: 1) Any summoned fire elemental arrives hostile and out of control, and attacks the offending caster in preference to all other targets. 2) Any gate that the caster opens to elemental fire causes something hostile to step through. Any time the caster gets near an existing open gate, hostile forces in the service of the genie arrive. 3) Any entry into elemental fire plane by the caster is met with open hostility and hunting parties. 4) In the longer run, spells that the player casts with the fire descriptor have an increased chance of spell failure (say +5%) and a small chance of summoning in hostile elementals or fire plane natives (CR = spell level) whether they fail or not (again 5%). 5) In the longer run, ordinary fires become hostile to the spell caster every time he is within 30' of one. They will attempt to leap up to thier diameter toward burnables or the caster and will preferably consume things of value to the caster. Creatures one size category smaller than the fire may be gated in to attack the caster (so a campfire or fireplace sized fire might cough up tiny fire elementals or fire bats to run amok). Alternately, when fire is necessary to the caster, it will go out. Fires protecting against cold will refuse to burn. Torches and candles will go out just when the character most needs light, etc. 6) In the longer run yet, the Efreet will trade favors with their Baatezu allies and the character may find himself the target of various assassins, diabolic con-artists, temptresses, and cultists all determined to arrange the characters downfall/eternal punishment. 7) Efreet lords will begin efforts to discover the caster's true name, so that they can summon him to serve them! If thier efforts are not thwarted, they will put a geas on the caster which forces him into some demeaning, repetitive and probably impossible task. If none of this works, then as a DM I see it as all to the good. The PC has created not only a memorable character, but one of the more important and reknowned characters in the campaign world. But seriously, any DM worth his salt should be able to stop this plan in its tracks when it gets to the "I wish..." stage. [/QUOTE]
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What's Stopping Me from Gaining Multiple Wishes at Level 12?
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