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What's stopping WOTC from going back to 3.5?
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<blockquote data-quote="GregoryOatmeal" data-source="post: 5691612" data-attributes="member: 6667661"><p>Meh, gamers would get it, others might be offended, it could get some attention in the press. These kind of gambits could make D&D more relevant. You could explore Arabic culture and conflicts in a very interesting way that would give people much more empathy for the issues in the area. I find it interesting when roleplaying intersects actual modern political issues. They should probably preface it with a disclaimer about stereotypes like "it's all fun and games. We draw on stereotypical icons like genies which are about as representative of actual Arabic culture as Paul Bunyan is of America"</p><p></p><p>You could totally turn terrorists and oppressive monarchs into the bad guys. You would have to emphasize that the vast majority of commoners would be essentially good people yearning for peace and less oppression. Which is exactly how the vast majority of Arabs and Muslims feel <em>- just like everyone else.</em> You would have to create a few crazy people that support the oppressive politicians or sew sectarian conflict or stir up terrorism.</p><p></p><p>It would be very very intersting and even educational to explore the influence of imperialism and colonialism from the US/Britain. Or the history of Palestinian statehood. Or Algeria and Franz Fanon, or the Berlin conference. I can't see any American company wanting to go anywhere near that.</p><p></p><p>I wouldn't touch religion with a ten-foot pole.</p><p></p><p>It might be smarter to explore those issues through Dark Sun since it's less obviously Arabic.</p></blockquote><p></p>
[QUOTE="GregoryOatmeal, post: 5691612, member: 6667661"] Meh, gamers would get it, others might be offended, it could get some attention in the press. These kind of gambits could make D&D more relevant. You could explore Arabic culture and conflicts in a very interesting way that would give people much more empathy for the issues in the area. I find it interesting when roleplaying intersects actual modern political issues. They should probably preface it with a disclaimer about stereotypes like "it's all fun and games. We draw on stereotypical icons like genies which are about as representative of actual Arabic culture as Paul Bunyan is of America" You could totally turn terrorists and oppressive monarchs into the bad guys. You would have to emphasize that the vast majority of commoners would be essentially good people yearning for peace and less oppression. Which is exactly how the vast majority of Arabs and Muslims feel [I]- just like everyone else.[/I] You would have to create a few crazy people that support the oppressive politicians or sew sectarian conflict or stir up terrorism. It would be very very intersting and even educational to explore the influence of imperialism and colonialism from the US/Britain. Or the history of Palestinian statehood. Or Algeria and Franz Fanon, or the Berlin conference. I can't see any American company wanting to go anywhere near that. I wouldn't touch religion with a ten-foot pole. It might be smarter to explore those issues through Dark Sun since it's less obviously Arabic. [/QUOTE]
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What's stopping WOTC from going back to 3.5?
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