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What's stopping WOTC from going back to 3.5?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5693238"><p>Don't get me wrong, I can see that for lots of customers splat books were a great concept. And I don't mean to imply my tastes are somehow superior or that you are having badwrongfun. I agree they were optional, which is why I always argued 3E wasn't a broken game. The prestige classes and feats only weighed things down if you allowed them to. And I should be clear here as well: I am a huge fan of 3E. The OGL era was one of two periods in gaming I remember most fondly (the other was actually the hieght of 2E, with all the ravenloft, darksun, etc). I just felt it would have been an even better time if they had focused on modules instead. </p><p> </p><p>There was also something about these books, I can't quite put my finger on that missed the spot for me. I recall loving the old 2E brown books (especially the complete bard), but the 3E Completes just didn't do it for me. And I would be lying if I said I knew exactly why that is. </p><p> </p><p></p><p> </p><p>I don't get full on modules because you take them as you need them, whereas with splats I kind of have to buy them to keep up with my players and group (unless I do a strictly core campaign or something). As a GM modules are a boon, but splat books can become something of a headache. However I acknowledge they aren't the monstrosities people make them out to be if you approach them the right way. </p><p> </p><p>Some people like modules and some don't. I just think there is a bigger market than they assumed and I think modules drive core sales very nicely. </p><p> </p><p></p><p> </p><p>That is a fair criticism. Some people don't like modules. I myself rarely ran them straight through (which is why I prefer module/settings). But I defintely leaned heavily on them for ideas and inspiration. I just like modules as a format. I enjoy reading them.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5693238"] Don't get me wrong, I can see that for lots of customers splat books were a great concept. And I don't mean to imply my tastes are somehow superior or that you are having badwrongfun. I agree they were optional, which is why I always argued 3E wasn't a broken game. The prestige classes and feats only weighed things down if you allowed them to. And I should be clear here as well: I am a huge fan of 3E. The OGL era was one of two periods in gaming I remember most fondly (the other was actually the hieght of 2E, with all the ravenloft, darksun, etc). I just felt it would have been an even better time if they had focused on modules instead. There was also something about these books, I can't quite put my finger on that missed the spot for me. I recall loving the old 2E brown books (especially the complete bard), but the 3E Completes just didn't do it for me. And I would be lying if I said I knew exactly why that is. I don't get full on modules because you take them as you need them, whereas with splats I kind of have to buy them to keep up with my players and group (unless I do a strictly core campaign or something). As a GM modules are a boon, but splat books can become something of a headache. However I acknowledge they aren't the monstrosities people make them out to be if you approach them the right way. Some people like modules and some don't. I just think there is a bigger market than they assumed and I think modules drive core sales very nicely. That is a fair criticism. Some people don't like modules. I myself rarely ran them straight through (which is why I prefer module/settings). But I defintely leaned heavily on them for ideas and inspiration. I just like modules as a format. I enjoy reading them. [/QUOTE]
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What's stopping WOTC from going back to 3.5?
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