Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What's tactics got to do, got to do with it.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aboyd" data-source="post: 4841141" data-attributes="member: 44797"><p>I think I agree with ExploderWizard. I mean, there isn't any text about what happens when you combine vials of alchemist's fire into one massive container, right?* So why would a DM allow a low-level tool to become a high-level bomb? For me, I would want to reward players for sinking all that money into the idea, so I'd give them value for what they did. However, I wouldn't let these things stack like that. Instead, I'd stack the area of effect, I think.</p><p></p><p>In other words, if it does 1d6 to a 5' square or the target in that square, combining 9 would do 1d6 to the target plus each adjacent square. Combining 25 would reach that plus the immediately surrounding squares. In other words, it only does 1d6 to anyone, but the explody part gets wider, so that you might cover an entire room or cave (or cave system) with 1 expensive barrel of alchemist's fire.</p><p></p><p><span style="font-size: 9px">* Actually, there are rules for this. The module, Tower of the Last Baron, contains a section about an expert who creates tons & tons of the stuff for the local army, and how much damage it does. I'm not suggesting it as a guide, however. The module completely breaks the 3.5 rules. First, experts cannot brew alchemist's fire by RAW because spellcaster levels are required (a stupid rule which I houseruled away and which most people don't know about and never follow, but it's there nonetheless). Also, even an expert at the top of his game could never craft the amount of vials this guy does -- it's economy-breaking. He would be filthy rich if he sold in such volume to adventurers. I don't recall how they handled obscenely-huge volumes of alchemist's fire anyway.</span></p></blockquote><p></p>
[QUOTE="aboyd, post: 4841141, member: 44797"] I think I agree with ExploderWizard. I mean, there isn't any text about what happens when you combine vials of alchemist's fire into one massive container, right?* So why would a DM allow a low-level tool to become a high-level bomb? For me, I would want to reward players for sinking all that money into the idea, so I'd give them value for what they did. However, I wouldn't let these things stack like that. Instead, I'd stack the area of effect, I think. In other words, if it does 1d6 to a 5' square or the target in that square, combining 9 would do 1d6 to the target plus each adjacent square. Combining 25 would reach that plus the immediately surrounding squares. In other words, it only does 1d6 to anyone, but the explody part gets wider, so that you might cover an entire room or cave (or cave system) with 1 expensive barrel of alchemist's fire. [SIZE="1"]* Actually, there are rules for this. The module, Tower of the Last Baron, contains a section about an expert who creates tons & tons of the stuff for the local army, and how much damage it does. I'm not suggesting it as a guide, however. The module completely breaks the 3.5 rules. First, experts cannot brew alchemist's fire by RAW because spellcaster levels are required (a stupid rule which I houseruled away and which most people don't know about and never follow, but it's there nonetheless). Also, even an expert at the top of his game could never craft the amount of vials this guy does -- it's economy-breaking. He would be filthy rich if he sold in such volume to adventurers. I don't recall how they handled obscenely-huge volumes of alchemist's fire anyway.[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's tactics got to do, got to do with it.
Top