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What's tactics got to do, got to do with it.
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<blockquote data-quote="gizmo33" data-source="post: 4843538" data-attributes="member: 30001"><p>I agree. And the problem ultimately is that the war dogs stats are not a good model of reality, hence dogs are being used in unrealistic ways by the players that is bothering the DM. And rather than the DM facing (and fixing) the root cause of the problem, many people's suggestion is that he continue the problem and simply insult the intelligences of the players.</p><p> </p><p>The problem with the "PC rules are not the same as NPC rules" approach (that I see increasingly advocated, without much thought IMO, by 4e) is that it really contradicts the simulationist aspects that are already in the game. Powers and equipment have rules that are NOT based on plot consideration - instead they are modeled as well-defined (to a point) elements of technology that are intended to be used by players without having to get permission from the DM (once they are defined for the game and allowed).</p><p> </p><p>If you want to run a "knights in shining armor" type game, then don't make barrels of oil, war dogs, spiked chains and leather armor the best items in the game! It's as simple as that. And if they are, change the rules, don't just brow-beat the players constantly that they shouldn't be using these items because the "right" way to play the game is to use plate armor and lance.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4843538, member: 30001"] I agree. And the problem ultimately is that the war dogs stats are not a good model of reality, hence dogs are being used in unrealistic ways by the players that is bothering the DM. And rather than the DM facing (and fixing) the root cause of the problem, many people's suggestion is that he continue the problem and simply insult the intelligences of the players. The problem with the "PC rules are not the same as NPC rules" approach (that I see increasingly advocated, without much thought IMO, by 4e) is that it really contradicts the simulationist aspects that are already in the game. Powers and equipment have rules that are NOT based on plot consideration - instead they are modeled as well-defined (to a point) elements of technology that are intended to be used by players without having to get permission from the DM (once they are defined for the game and allowed). If you want to run a "knights in shining armor" type game, then don't make barrels of oil, war dogs, spiked chains and leather armor the best items in the game! It's as simple as that. And if they are, change the rules, don't just brow-beat the players constantly that they shouldn't be using these items because the "right" way to play the game is to use plate armor and lance. [/QUOTE]
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