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What's tactics got to do, got to do with it.
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<blockquote data-quote="LostSoul" data-source="post: 4843606" data-attributes="member: 386"><p>It's part of his job to present the players with a campaign world that makes sense even if it goes against what the rules say. (I wouldn't call an equipment list a "rule", more like a suggestion for a default setting.)</p><p></p><p>He <em>must</em> be impartial or he's not doing his job. If he's engineering the world to prevent the PCs from making use of the game rules - and the players never bought into this - then I don't think he's doing his job.</p><p> </p><p></p><p></p><p>Having an additional flaw not apparent at purchase (if my PC took the time to check out the dogs) would frustrate me. Assuming I didn't fail an Animal Husbandry check or something like that.</p><p></p><p>The former wouldn't bother me so much. If I wanted my PC to go get some war dogs, then I would have him go and look for a place where they had war dogs. The DM, being impartial, presenting a consistent campaign world, has a responsibility to include trained war dogs in the game. (I'm assuming it's a regular campaign world where humans have been training dogs for thousands of years.) </p><p> </p><p></p><p></p><p>I don't think that's true if the DM is doing his job - one aspect of which is being impartial.</p><p></p><p>But yeah, I get your point.</p><p></p><p></p><p></p><p>Yep, it's not at all unreasonable. If the DM doesn't have trained war dogs for sale in a good-sized town (any town, really), he better have a good reason for it. That reason had better not have anything to do with concerns about player power, or else he's not doing his job.</p><p></p><p></p><p></p><p>The DM has to overrule the players. (Well, not necessarily the DM, but someone has to have that authority. It could be the guy in the group who's a breeder in real life and knows a lot about the history of breeding dogs.) Someone has to make judgement calls about the fiction, or else (in my experience) the fiction takes on a gray, kind of pointless quality.</p><p></p><p>It is often the DM because part of his job is to be impartial, and the guy you want making rulings is the impartial one.</p><p></p><p>If the DM is doing his job well, you can trust him to be impartial and you know that he's doing his best to present a consistent game world. If this is the case, then you can always talk to him about your assumptions regarding the setting and his own.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4843606, member: 386"] It's part of his job to present the players with a campaign world that makes sense even if it goes against what the rules say. (I wouldn't call an equipment list a "rule", more like a suggestion for a default setting.) He [i]must[/i] be impartial or he's not doing his job. If he's engineering the world to prevent the PCs from making use of the game rules - and the players never bought into this - then I don't think he's doing his job. Having an additional flaw not apparent at purchase (if my PC took the time to check out the dogs) would frustrate me. Assuming I didn't fail an Animal Husbandry check or something like that. The former wouldn't bother me so much. If I wanted my PC to go get some war dogs, then I would have him go and look for a place where they had war dogs. The DM, being impartial, presenting a consistent campaign world, has a responsibility to include trained war dogs in the game. (I'm assuming it's a regular campaign world where humans have been training dogs for thousands of years.) I don't think that's true if the DM is doing his job - one aspect of which is being impartial. But yeah, I get your point. Yep, it's not at all unreasonable. If the DM doesn't have trained war dogs for sale in a good-sized town (any town, really), he better have a good reason for it. That reason had better not have anything to do with concerns about player power, or else he's not doing his job. The DM has to overrule the players. (Well, not necessarily the DM, but someone has to have that authority. It could be the guy in the group who's a breeder in real life and knows a lot about the history of breeding dogs.) Someone has to make judgement calls about the fiction, or else (in my experience) the fiction takes on a gray, kind of pointless quality. It is often the DM because part of his job is to be impartial, and the guy you want making rulings is the impartial one. If the DM is doing his job well, you can trust him to be impartial and you know that he's doing his best to present a consistent game world. If this is the case, then you can always talk to him about your assumptions regarding the setting and his own. [/QUOTE]
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