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*TTRPGs General
What's tactics got to do, got to do with it.
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<blockquote data-quote="billd91" data-source="post: 4843841" data-attributes="member: 3400"><p>This assumes that the army of dogs doesn't suffer from attrition, a highly unlikely situation if you're using them as meat shields/brute squad.</p><p>As far as assuming scarcity, it's a far greater stretch to assume no scarcity. Dogs take a while to raise and train. Scour the area for 5 miles around and buy up all the appropriate dogs except for breeding stock and it'll be a year or so before you can do it again.</p><p>The market may eventually respond with enterprising merchants, but shifts will take time, probably months. By then, the PCs may have moved on. They may drain the next town of dogs, and then the next, come back that way and try to replenish, they'll be facing the shortages they left behind if they don't wait long enough.</p><p></p><p></p><p></p><p>If we assume that many NPCs have trod the path before the PCs, we'd be able to assume there'd be no dungeons to explore and loot, no monsters to kill. But there are, so why? Because we assume that nobody <strong>has</strong> trod the path before the PCs, or at least not recently or successfully enough to get the treasure, kill the monsters, return to tell the tale... or cause a large change in the distribution network of trained war dogs and flasks of alchemists fire.</p><p></p><p>Eventually, the PCs will be able to afford obnoxious numbers of war dogs and may even be able to teleport around from breeder to breeder or trainer to trainer to obtain and get them prepared for their short lives of meat shieldery. But by that point, I fully expect the PCs to have evolved WAY beyond the tactic. The dogs simply won't keep up with PC capabilities and won't provide much of a speedbump against the substantial challenges the PCs will be seeking out by then.</p></blockquote><p></p>
[QUOTE="billd91, post: 4843841, member: 3400"] This assumes that the army of dogs doesn't suffer from attrition, a highly unlikely situation if you're using them as meat shields/brute squad. As far as assuming scarcity, it's a far greater stretch to assume no scarcity. Dogs take a while to raise and train. Scour the area for 5 miles around and buy up all the appropriate dogs except for breeding stock and it'll be a year or so before you can do it again. The market may eventually respond with enterprising merchants, but shifts will take time, probably months. By then, the PCs may have moved on. They may drain the next town of dogs, and then the next, come back that way and try to replenish, they'll be facing the shortages they left behind if they don't wait long enough. If we assume that many NPCs have trod the path before the PCs, we'd be able to assume there'd be no dungeons to explore and loot, no monsters to kill. But there are, so why? Because we assume that nobody [b]has[/b] trod the path before the PCs, or at least not recently or successfully enough to get the treasure, kill the monsters, return to tell the tale... or cause a large change in the distribution network of trained war dogs and flasks of alchemists fire. Eventually, the PCs will be able to afford obnoxious numbers of war dogs and may even be able to teleport around from breeder to breeder or trainer to trainer to obtain and get them prepared for their short lives of meat shieldery. But by that point, I fully expect the PCs to have evolved WAY beyond the tactic. The dogs simply won't keep up with PC capabilities and won't provide much of a speedbump against the substantial challenges the PCs will be seeking out by then. [/QUOTE]
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