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What's tactics got to do, got to do with it.
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<blockquote data-quote="gizmo33" data-source="post: 4844043" data-attributes="member: 30001"><p>And people that hoard gold cause it's value to go up. AFAICT you are continuing to apply the same selective economic rationalizations to only part of the problem in order to produce a result that you want. This logic could just as well apply to buying arrows, but I strongly suspect that arrows will continue to cost the same amount in the game as dog prices rise. The reason being that arrows are appropriately statted for their cost. </p><p> </p><p>If daggers were statted so that they cost 2 gp and did 100 points of damage, I suppose your approach would be to have the king start instituting controls on daggers. This is missing the source of the problem, and this is way I see your solution with dogs. If you make them 2+2 hit dice and have them biting through platemail for 2d4 damage, then why wonder at their sudden value?</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4844043, member: 30001"] And people that hoard gold cause it's value to go up. AFAICT you are continuing to apply the same selective economic rationalizations to only part of the problem in order to produce a result that you want. This logic could just as well apply to buying arrows, but I strongly suspect that arrows will continue to cost the same amount in the game as dog prices rise. The reason being that arrows are appropriately statted for their cost. If daggers were statted so that they cost 2 gp and did 100 points of damage, I suppose your approach would be to have the king start instituting controls on daggers. This is missing the source of the problem, and this is way I see your solution with dogs. If you make them 2+2 hit dice and have them biting through platemail for 2d4 damage, then why wonder at their sudden value? [/QUOTE]
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What's tactics got to do, got to do with it.
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