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Whats the 2nd most important attribute for a Sorcerer
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<blockquote data-quote="Ridley's Cohort" data-source="post: 253350" data-attributes="member: 545"><p>Anything that screws with the ability of a spellcaster to engage at a comfortable range (line of sight) potentially shuts him down: fog, darkness, a well-placed wall, etc. Those tactics can force the caster to risk melee in order to cast offensive spells.</p><p></p><p>So LoS is one achilles heel of the wiz/sor.</p><p></p><p>The other is raw HPs. The sorceror can't be warded against every energy attack, every AoE, every arrow, every weird ambushing critter out there. A couple unlucky pinpricks and he is one thwack or spell away from being dead, dead, dead.</p><p></p><p>My conclusion is the minmax choices for a familiar are either a toad or a bat. A toad increases HPs. A bat can provide enough information through fog and darkness that you can adequately guess where to drop an AoE spell.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 253350, member: 545"] Anything that screws with the ability of a spellcaster to engage at a comfortable range (line of sight) potentially shuts him down: fog, darkness, a well-placed wall, etc. Those tactics can force the caster to risk melee in order to cast offensive spells. So LoS is one achilles heel of the wiz/sor. The other is raw HPs. The sorceror can't be warded against every energy attack, every AoE, every arrow, every weird ambushing critter out there. A couple unlucky pinpricks and he is one thwack or spell away from being dead, dead, dead. My conclusion is the minmax choices for a familiar are either a toad or a bat. A toad increases HPs. A bat can provide enough information through fog and darkness that you can adequately guess where to drop an AoE spell. [/QUOTE]
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Whats the 2nd most important attribute for a Sorcerer
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