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*TTRPGs General
What's the bare minimum for a VTT?
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<blockquote data-quote="Cergorach" data-source="post: 9734398" data-attributes="member: 725"><p>Immersion. 3D dice rolling for me is a necessity for a VTT, as just random number showing up totally disconnects me from the pnp RPG experience we're trying to recreate online. 3D dice tend to be very low impact on the computer hardware, 3D minis tend to be very high impact on the computer hardware, not to mention that camera view controls often absolutely suck! Then there's the incredible amount of additional work 3D environments and minis take. And for many players it's crossing the line between a pnp RPG and a computer RPG.</p><p></p><p>====</p><p></p><p>For me flexibility is extremely important to a VTT, the ability to just use a map, tokens, and some dice to fully automating things, doing weird things with animations, tiles, tokens, etc. Depending on my needs. For me Foundry VTT is hitting all those spots, especially because I can be in control of not only the software, but also the content I make and/or bought.</p><p></p><p>If we have tools like these, why discuss what we'll accept as the absolute minimum?</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9734398, member: 725"] Immersion. 3D dice rolling for me is a necessity for a VTT, as just random number showing up totally disconnects me from the pnp RPG experience we're trying to recreate online. 3D dice tend to be very low impact on the computer hardware, 3D minis tend to be very high impact on the computer hardware, not to mention that camera view controls often absolutely suck! Then there's the incredible amount of additional work 3D environments and minis take. And for many players it's crossing the line between a pnp RPG and a computer RPG. ==== For me flexibility is extremely important to a VTT, the ability to just use a map, tokens, and some dice to fully automating things, doing weird things with animations, tiles, tokens, etc. Depending on my needs. For me Foundry VTT is hitting all those spots, especially because I can be in control of not only the software, but also the content I make and/or bought. If we have tools like these, why discuss what we'll accept as the absolute minimum? [/QUOTE]
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What's the bare minimum for a VTT?
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