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What's the best and worst D&D book you own from any edition?
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<blockquote data-quote="GreyLord" data-source="post: 8209049" data-attributes="member: 4348"><p>I stand the right to change my answers at any time....</p><p></p><p>I'm not going to say I have a specific Best...but I will list some of the bests...</p><p></p><p>Bests ---</p><p></p><p>Rules Cyclopedia - As many have noted, this is a GREAT, self-contained book. I just got bought some of the new copies so that I could give a copy to my kid. I hope that he'll pick it up and be impressed enough to try to run a campaign with it!</p><p></p><p>2nd edition Players Handbook - Despite it being 2e, this version I felt was a better value than 1e's version. The reason...you could actually run a game with just this book. You may be missing items, but overall, you could run a game. One reason...it actually had the combat charts and Saving throw tables which were missing from the 1e PHB. Yes, there were reasons for them missing from the 1e version, but that doesn't negate that I always felt that at a minimum they should be in the PHB overall.</p><p></p><p>3e Players Handbook Initial printing - This thing had enough to run the game (see a trend here) completely. It one upped the 2e version because it ALSO had a few monsters and XP tables. Printings after the initial one don't make the cut, but the first printing holds a spot close to my heart because it enabled one to play the game with just that book if they so desired.</p><p></p><p>For a campaign setting --- The best Campaign setting book ever released, in my opinion, is the FRCS for 3e. Absolutely jampacked to the gills. Liked it better than the Grey Box, liked it better than the various Dragonlance releases (and Dragonlance is my preferred game world over FR even). It was excellent.</p><p></p><p>Worsts...</p><p></p><p>Wrath of the Immortals - I've have it. I even downloaded it from DMs guild so now have it in PDF. I've never used it. Ironically I don't like some of how the ideas are presented. Brings me to question why I keep pursuing it...actual answer...don't know.</p><p></p><p>Epic Level Handbook - This puts me into the frame where you should NEVER have two completely different rule sets for leveling up (maybe this is why I'm not as big a fan of Wrath of the Immortals as well). You should not neuter things and make it so things really are inconsistent (for example...is it better to be a 20/20 Wizard/Fighter or a 20/20 Fighter/Wizard...these two are not equal and one is absolutely better than the other because the Epic Level Handbook's rules were screwed up in a major fashion). Because it was so flawed, epic level was more of a house-ruled hodgepodge for us. I used the Advanced Players Guide (Swords and Wizardry I believe) instead, though sometimes tossed in some of the Epic Level feats system. At least the APG was more consistent with the base 3e/3.5 rules than the Epic Level Handbook.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8209049, member: 4348"] I stand the right to change my answers at any time.... I'm not going to say I have a specific Best...but I will list some of the bests... Bests --- Rules Cyclopedia - As many have noted, this is a GREAT, self-contained book. I just got bought some of the new copies so that I could give a copy to my kid. I hope that he'll pick it up and be impressed enough to try to run a campaign with it! 2nd edition Players Handbook - Despite it being 2e, this version I felt was a better value than 1e's version. The reason...you could actually run a game with just this book. You may be missing items, but overall, you could run a game. One reason...it actually had the combat charts and Saving throw tables which were missing from the 1e PHB. Yes, there were reasons for them missing from the 1e version, but that doesn't negate that I always felt that at a minimum they should be in the PHB overall. 3e Players Handbook Initial printing - This thing had enough to run the game (see a trend here) completely. It one upped the 2e version because it ALSO had a few monsters and XP tables. Printings after the initial one don't make the cut, but the first printing holds a spot close to my heart because it enabled one to play the game with just that book if they so desired. For a campaign setting --- The best Campaign setting book ever released, in my opinion, is the FRCS for 3e. Absolutely jampacked to the gills. Liked it better than the Grey Box, liked it better than the various Dragonlance releases (and Dragonlance is my preferred game world over FR even). It was excellent. Worsts... Wrath of the Immortals - I've have it. I even downloaded it from DMs guild so now have it in PDF. I've never used it. Ironically I don't like some of how the ideas are presented. Brings me to question why I keep pursuing it...actual answer...don't know. Epic Level Handbook - This puts me into the frame where you should NEVER have two completely different rule sets for leveling up (maybe this is why I'm not as big a fan of Wrath of the Immortals as well). You should not neuter things and make it so things really are inconsistent (for example...is it better to be a 20/20 Wizard/Fighter or a 20/20 Fighter/Wizard...these two are not equal and one is absolutely better than the other because the Epic Level Handbook's rules were screwed up in a major fashion). Because it was so flawed, epic level was more of a house-ruled hodgepodge for us. I used the Advanced Players Guide (Swords and Wizardry I believe) instead, though sometimes tossed in some of the Epic Level feats system. At least the APG was more consistent with the base 3e/3.5 rules than the Epic Level Handbook. [/QUOTE]
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What's the best and worst D&D book you own from any edition?
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