Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
whats the best class for RttToEE
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sir Whiskers" data-source="post: 920286" data-attributes="member: 6941"><p>Our original party was:</p><p></p><p>Paladin/Cleric (mostly cleric)</p><p>Fighter/Barbarian (mostly barbarian)</p><p>Rogue (NPC)</p><p>Wizard</p><p>Sorcerer (NPC)</p><p></p><p>We also picked up another fighter (archer), a cleric/rogue, and a monk during the campaign, as well as a few bit players.</p><p></p><p>If I had it to do over, I'd drop the paladin levels and go straight cleric with the Luck domain. Losing a couple spellcasting levels wasn't worth it to gain the few paladin abilities (the most useful of which were immunity to fear and the Cha boost to all saves). The Luck domain is almost a must, given the number of save or die effects in the module. Elemental domains are also useful, as is Healing.</p><p></p><p>The rogue was useful in places, but not vital. I'd probably suggest taking a rogue to 7th level, with maxed out tumble and UMD (with 10 ranks, taking 10 can automatically use any wand), then multiclass into something with more oomph (fighter probably). </p><p></p><p>I'd suggest the wizard take a few item creation feats. Treasure in the module is plentiful, but too often it's the same items over and over. Without any large cities in the module to shop for stuff, we needed to make our own (I can't remember how many cure light wounds wands the cleric made...) Also, if the rogue has UMD, the cleric and wiz/sor can make wands and/or scrolls for him to use when needed.</p><p></p><p>In general, follow the suggestions above: a couple tanks, at least one dedicated healer, one dedicated arcane caster, some rogue ability. In fact, far more important than individual character concept is party cohesion - we suffered the most deaths when a couple characters died, to be replaced by different characters with different classes. Suddenly we didn't have all the bases covered (specifically cleric and fighter) and were losing a character in every session. Once we got our party reorganized properly, we had better results.</p><p></p><p>I didn't notice that race mattered much, one way or the other.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 920286, member: 6941"] Our original party was: Paladin/Cleric (mostly cleric) Fighter/Barbarian (mostly barbarian) Rogue (NPC) Wizard Sorcerer (NPC) We also picked up another fighter (archer), a cleric/rogue, and a monk during the campaign, as well as a few bit players. If I had it to do over, I'd drop the paladin levels and go straight cleric with the Luck domain. Losing a couple spellcasting levels wasn't worth it to gain the few paladin abilities (the most useful of which were immunity to fear and the Cha boost to all saves). The Luck domain is almost a must, given the number of save or die effects in the module. Elemental domains are also useful, as is Healing. The rogue was useful in places, but not vital. I'd probably suggest taking a rogue to 7th level, with maxed out tumble and UMD (with 10 ranks, taking 10 can automatically use any wand), then multiclass into something with more oomph (fighter probably). I'd suggest the wizard take a few item creation feats. Treasure in the module is plentiful, but too often it's the same items over and over. Without any large cities in the module to shop for stuff, we needed to make our own (I can't remember how many cure light wounds wands the cleric made...) Also, if the rogue has UMD, the cleric and wiz/sor can make wands and/or scrolls for him to use when needed. In general, follow the suggestions above: a couple tanks, at least one dedicated healer, one dedicated arcane caster, some rogue ability. In fact, far more important than individual character concept is party cohesion - we suffered the most deaths when a couple characters died, to be replaced by different characters with different classes. Suddenly we didn't have all the bases covered (specifically cleric and fighter) and were losing a character in every session. Once we got our party reorganized properly, we had better results. I didn't notice that race mattered much, one way or the other. Good luck! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
whats the best class for RttToEE
Top