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What's the Best Fix for Power Attack?
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<blockquote data-quote="airwalkrr" data-source="post: 3325581" data-attributes="member: 12460"><p>Before I begin, let me say that the purpose of this thread is not argue whether or not Power Attack needs fixing. The presumption is that if you are in the House Rules forum reading a thread on fixing Power Attack, then you believe Power Attack either needs to be fixed or could stand some fixing. Either way, comments such as "PA isn't broken ur sooooo stoopid" are not welcome. Consequently, there is no option on the poll for "PA doesn't need fixing." If you are of that ilk and can't help but post without arguing the point, please post elsewhere. That said, on to the thread.</p><p></p><p>There are a number of oft-cited quick fixes to Power Attack. Some of them are more common than others, and some seem to be more popular. Suppose you were playing or running a campaign and there was only ONE such change to Power Attack. If there were, which change would you prefer the most (vote in the poll) and why (post in the thread)?</p><p></p><p>The options are elaborated below since poll options are limited to 100 characters.</p><p></p><p><strong>1.</strong> Power Attack is capped at -5 penalty to hit much like Combat Expertise. An Improved Power Attack Feat is available with requirements similar to Improved Combat Expertise (Str 13, Power Attack, base attack bonus +6) that has a similar effect of allowing you to PA up to your BAB.</p><p></p><p><strong>2.</strong> Two-handed weapon wielders benefit on a 1 for 1.5 basis from Power Attack. For example a -4 to hit when using a greatsword or a longsword in two hans results in +6 to damage.</p><p></p><p><strong>3.</strong> Power Attack is a static penalty with a static bonus (ala Neverwinter Nights). Power Attack has the same prerequisites, but only one penalty option, -5 to hit for +5 to damage (or +10 if wielding a two-handed weapon).</p><p></p><p><strong>4.</strong> Power Attack allows you to exchange a static to hit penalty for bonus damage dice. A medium creature can take a -5 penalty to hit and get +1d8 points of damage or +2d6 when wiedling a two-handed weapon. The benefit of the feat otherwise scales as Powerful Charge.</p><p></p><p><strong>5.</strong> Bonus damage from Power Attack is simply treated like bonus dice damage. It is never multiplied on a critical hit.</p><p></p><p><strong>6.</strong> Perhaps I missed some other fairly popular option. If so, feel free to enlighten me.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3325581, member: 12460"] Before I begin, let me say that the purpose of this thread is not argue whether or not Power Attack needs fixing. The presumption is that if you are in the House Rules forum reading a thread on fixing Power Attack, then you believe Power Attack either needs to be fixed or could stand some fixing. Either way, comments such as "PA isn't broken ur sooooo stoopid" are not welcome. Consequently, there is no option on the poll for "PA doesn't need fixing." If you are of that ilk and can't help but post without arguing the point, please post elsewhere. That said, on to the thread. There are a number of oft-cited quick fixes to Power Attack. Some of them are more common than others, and some seem to be more popular. Suppose you were playing or running a campaign and there was only ONE such change to Power Attack. If there were, which change would you prefer the most (vote in the poll) and why (post in the thread)? The options are elaborated below since poll options are limited to 100 characters. [b]1.[/b] Power Attack is capped at -5 penalty to hit much like Combat Expertise. An Improved Power Attack Feat is available with requirements similar to Improved Combat Expertise (Str 13, Power Attack, base attack bonus +6) that has a similar effect of allowing you to PA up to your BAB. [b]2.[/b] Two-handed weapon wielders benefit on a 1 for 1.5 basis from Power Attack. For example a -4 to hit when using a greatsword or a longsword in two hans results in +6 to damage. [b]3.[/b] Power Attack is a static penalty with a static bonus (ala Neverwinter Nights). Power Attack has the same prerequisites, but only one penalty option, -5 to hit for +5 to damage (or +10 if wielding a two-handed weapon). [b]4.[/b] Power Attack allows you to exchange a static to hit penalty for bonus damage dice. A medium creature can take a -5 penalty to hit and get +1d8 points of damage or +2d6 when wiedling a two-handed weapon. The benefit of the feat otherwise scales as Powerful Charge. [b]5.[/b] Bonus damage from Power Attack is simply treated like bonus dice damage. It is never multiplied on a critical hit. [b]6.[/b] Perhaps I missed some other fairly popular option. If so, feel free to enlighten me. [/QUOTE]
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What's the Best Fix for Power Attack?
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