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What's the Best Fix for Power Attack?
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<blockquote data-quote="FireLance" data-source="post: 3325863" data-attributes="member: 3424"><p>Other. I'd prefer a fixed attack penalty, but a damage bonus that scales with level or some measure of combat skill (the example below uses fighter feats, which are defined as feats that a fighter can select as bonus feats), but not as quickly as the current maximum of 2 points per level. </p><p></p><p style="margin-left: 20px"><strong>POWER ATTACK [Fighter]</strong></p> <p style="margin-left: 20px"><strong></strong></p> <p style="margin-left: 20px"><strong>Prerequisite:</strong> Str 13</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Benefit:</strong> On your action, before making attack rolls for a round, you may decide to take a -2 penalty on all attack rolls to gain a bonus on your melee damage rolls. With weapons that you wield with two hands, you gain a +4 bonus to damage, +1 for every 3 fighter feats that you possess. With weapons that you wield with one hand, you gain a +2 bonus to damage, +1 for every 6 fighter feats that you possess. With light weapons, you gain a +1 bonus to damage, +1 for every 9 fighter feats that you possess. The penalty on attacks and bonus on damage apply until your next turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">An unarmed strike is treated as if it was a weapon that you wield with one hand. If you attack with both ends of a double weapon, each end is treated as if it was a weapon that you wield with one hand. If you attack with only one end of a double weapon that you wield with two hands, you treat it as if it was a weapon that you wield with two hands.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A weapon used with Weapon Finesse is treated as if it was of the next less advantageous category, so a spiked chain used with Weapon Finesse deals extra damage as if it was a weapon you wield in one hand, and a rapier used with Weapon Finesse deals extra damage as if it was a light weapon. A light weapon used with Weapon Finesse still deals extra damage as if it was a light weapon.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Special:</strong> A barbarian can add the number of times he can rage per day to the number of fighter feats that he possesses to determine the effectiveness of this feat.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3325863, member: 3424"] Other. I'd prefer a fixed attack penalty, but a damage bonus that scales with level or some measure of combat skill (the example below uses fighter feats, which are defined as feats that a fighter can select as bonus feats), but not as quickly as the current maximum of 2 points per level. [INDENT][B]POWER ATTACK [Fighter] Prerequisite:[/B] Str 13 [B]Benefit:[/B] On your action, before making attack rolls for a round, you may decide to take a -2 penalty on all attack rolls to gain a bonus on your melee damage rolls. With weapons that you wield with two hands, you gain a +4 bonus to damage, +1 for every 3 fighter feats that you possess. With weapons that you wield with one hand, you gain a +2 bonus to damage, +1 for every 6 fighter feats that you possess. With light weapons, you gain a +1 bonus to damage, +1 for every 9 fighter feats that you possess. The penalty on attacks and bonus on damage apply until your next turn. An unarmed strike is treated as if it was a weapon that you wield with one hand. If you attack with both ends of a double weapon, each end is treated as if it was a weapon that you wield with one hand. If you attack with only one end of a double weapon that you wield with two hands, you treat it as if it was a weapon that you wield with two hands. A weapon used with Weapon Finesse is treated as if it was of the next less advantageous category, so a spiked chain used with Weapon Finesse deals extra damage as if it was a weapon you wield in one hand, and a rapier used with Weapon Finesse deals extra damage as if it was a light weapon. A light weapon used with Weapon Finesse still deals extra damage as if it was a light weapon. [B]Special:[/B] A barbarian can add the number of times he can rage per day to the number of fighter feats that he possesses to determine the effectiveness of this feat.[/INDENT] [/QUOTE]
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What's the Best Fix for Power Attack?
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