Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's the Best Fix for Power Attack?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 3327151" data-attributes="member: 13966"><p>I don't know why you didn't include the 3.0 Power Attack version as an option on the poll (damage bonus equals attack penalty regardless of weapon used). So I voted Other.</p><p></p><p>Power attack is broken in 3.5 as-is, and it shoehorns fighters into one narrow style...... And it shouldn't be considered a requirement for effective warriors....it would be a class feature if it was, and yet 3.5 makes it basically required that all warrior-types take Power Attack and use a two-handed weapon. Whether or not someone perceives it as being the only way a fighter can be fairly balanced, it doesn't change the fact that it forces every fighter to take one very specific fighting style to do so, and makes all others inferior. It's stupid being like that. Keeping 3.5 PA overpowered isn't a solution to weak fighters, the solution would be to just make a new feat or two for each fighting style that helps out, or giving the warrior-types a new class feature that helps.</p><p></p><p>Also: two-handed weapons already have their power advantage factored into the rules, via the 1.5x Strength multiplier to damage and the greater base damage they deal compared to one-handed weapons. Power Attack does not need to over-exaggerate this and favor two-handed weapons. D&D is not the Super-Precise Reality-Simulation RPG, it uses abstracted combat, weapons, and armor.</p><p></p><p>Making PA a straight -5/+5 or the like would be tougher for low-level characters, so I don't favor it. Capping PA like CE is fine to me, though I don't think it's necessary to cap it quite like that.</p><p></p><p>I do it similarly but a bit differently for Aurelia. Power Attack is capped at -10/+10, and works like in 3.0 (no different multiplier for two-handed or light weapons), but there's a Superior Power Attack feat available that requires BAB +11 and Power Attack, which removes the -10/+10 limit for PA (though it retains the BAB limit, so PA penalty/bonus can't exceed Base Attack Bonus). I also use the Superior Expertise feat from Oriental Adventures, which works similarly for Expertise (Combat Expertise in 3.5).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3327151, member: 13966"] I don't know why you didn't include the 3.0 Power Attack version as an option on the poll (damage bonus equals attack penalty regardless of weapon used). So I voted Other. Power attack is broken in 3.5 as-is, and it shoehorns fighters into one narrow style...... And it shouldn't be considered a requirement for effective warriors....it would be a class feature if it was, and yet 3.5 makes it basically required that all warrior-types take Power Attack and use a two-handed weapon. Whether or not someone perceives it as being the only way a fighter can be fairly balanced, it doesn't change the fact that it forces every fighter to take one very specific fighting style to do so, and makes all others inferior. It's stupid being like that. Keeping 3.5 PA overpowered isn't a solution to weak fighters, the solution would be to just make a new feat or two for each fighting style that helps out, or giving the warrior-types a new class feature that helps. Also: two-handed weapons already have their power advantage factored into the rules, via the 1.5x Strength multiplier to damage and the greater base damage they deal compared to one-handed weapons. Power Attack does not need to over-exaggerate this and favor two-handed weapons. D&D is not the Super-Precise Reality-Simulation RPG, it uses abstracted combat, weapons, and armor. Making PA a straight -5/+5 or the like would be tougher for low-level characters, so I don't favor it. Capping PA like CE is fine to me, though I don't think it's necessary to cap it quite like that. I do it similarly but a bit differently for Aurelia. Power Attack is capped at -10/+10, and works like in 3.0 (no different multiplier for two-handed or light weapons), but there's a Superior Power Attack feat available that requires BAB +11 and Power Attack, which removes the -10/+10 limit for PA (though it retains the BAB limit, so PA penalty/bonus can't exceed Base Attack Bonus). I also use the Superior Expertise feat from Oriental Adventures, which works similarly for Expertise (Combat Expertise in 3.5). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's the Best Fix for Power Attack?
Top