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What's the Best Fix for Power Attack?
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<blockquote data-quote="Harm" data-source="post: 3328297" data-attributes="member: 49173"><p>Option 6: Instead of adding 1 or 2 damage per base attack, add 1d6 just as if it was a wizard spell and don't make it reduce the base attack. Also make it be able to hit out to 400 feet + 40/level, and damage everything in a 20 foot radius. Also at level 7 give melee "Assay Armour" which lets them as a swift action completely ignore armor and damage reduction of a target with no save for 1 round/level. Make Shock Trooper and other feats instead of multiplying to cause an attack to do maximimum damage on a hit or to roll 50% more damage dice, once per day per 2 levels above 9th, unless they spend a relativly small amont of money on a "metacombat rod" which will let them do it 3 additional times per day per rod.</p></blockquote><p></p>
[QUOTE="Harm, post: 3328297, member: 49173"] Option 6: Instead of adding 1 or 2 damage per base attack, add 1d6 just as if it was a wizard spell and don't make it reduce the base attack. Also make it be able to hit out to 400 feet + 40/level, and damage everything in a 20 foot radius. Also at level 7 give melee "Assay Armour" which lets them as a swift action completely ignore armor and damage reduction of a target with no save for 1 round/level. Make Shock Trooper and other feats instead of multiplying to cause an attack to do maximimum damage on a hit or to roll 50% more damage dice, once per day per 2 levels above 9th, unless they spend a relativly small amont of money on a "metacombat rod" which will let them do it 3 additional times per day per rod. [/QUOTE]
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What's the Best Fix for Power Attack?
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