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General Tabletop Discussion
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What's the Best Fix for Power Attack?
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<blockquote data-quote="llamatron2000" data-source="post: 3328847" data-attributes="member: 33814"><p>str bonus: +4</p><p></p><p>BAB: 10-10=0</p><p></p><p>weapon: +3 weapon</p><p></p><p>weapon focus/improved weapon focus: +1/+2</p><p></p><p>Weapon spec: +2 damage</p><p></p><p>with just a basic +3 weapon at level 10, and not much else, the fighter has something like a +9/+4 to hit with his attacks. if he's going sword and board and using a bastard sword, that's like, 20-29 damage for each hit. That's a potential 40-58 damage a round. that's pretty impressive, considering that most CR 9 monsters have AC's in the mid-20 range. That means the fighter's got a good incentive not to power attack to full, actually. Which is where it should be, in my opinion. Looking at it this way, it kind of is -way- too much to allow 2h wielders to get 2x their bonus. That means that if this guy ditches his shield, he's getting at +9/+4, 32-41 damage. A potential 64-82 damage a round. That you get to use ENDLESSLY. That's ridiculous. That's right, kids. On the first hit, which has around a 50% chance of success, probably higher, your minimum damage would be higher than the average damage for a lv10 fireball or cone of cold. Add whirlwind attack and a spiked chain, and you're basically tossing a 10-foot radius fireball out around yourself every round.</p><p></p><p>This is also pretty balanced with the wizard, who at 10th level has cone of cold, or a big fireball, dealing something like 10-60 damage in an area, but only two or three times per day, and allow a save, but autohit generally.</p><p></p><p>So yeah, 1-for-1 power attack all the way.</p></blockquote><p></p>
[QUOTE="llamatron2000, post: 3328847, member: 33814"] str bonus: +4 BAB: 10-10=0 weapon: +3 weapon weapon focus/improved weapon focus: +1/+2 Weapon spec: +2 damage with just a basic +3 weapon at level 10, and not much else, the fighter has something like a +9/+4 to hit with his attacks. if he's going sword and board and using a bastard sword, that's like, 20-29 damage for each hit. That's a potential 40-58 damage a round. that's pretty impressive, considering that most CR 9 monsters have AC's in the mid-20 range. That means the fighter's got a good incentive not to power attack to full, actually. Which is where it should be, in my opinion. Looking at it this way, it kind of is -way- too much to allow 2h wielders to get 2x their bonus. That means that if this guy ditches his shield, he's getting at +9/+4, 32-41 damage. A potential 64-82 damage a round. That you get to use ENDLESSLY. That's ridiculous. That's right, kids. On the first hit, which has around a 50% chance of success, probably higher, your minimum damage would be higher than the average damage for a lv10 fireball or cone of cold. Add whirlwind attack and a spiked chain, and you're basically tossing a 10-foot radius fireball out around yourself every round. This is also pretty balanced with the wizard, who at 10th level has cone of cold, or a big fireball, dealing something like 10-60 damage in an area, but only two or three times per day, and allow a save, but autohit generally. So yeah, 1-for-1 power attack all the way. [/QUOTE]
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What's the Best Fix for Power Attack?
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