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What's the Best Fix for Power Attack?
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<blockquote data-quote="BRP2" data-source="post: 3337236" data-attributes="member: 47499"><p>Two things really.</p><p></p><p>Light = .5</p><p>1-hand = 1</p><p>2-hand = 1.5</p><p></p><p>And don't multiply on critical.</p><p></p><p>Also, though it doesn't really effect it, but I wanted to give Finesse melee a boost against Power Attackers so a made a feat that did the following: -5 Attack for 1 point increase for critical range and that kind of took the place of Improved Critical. No one ending up taking it anyway, so I couldn't test the balance if it helped against Power Attack.</p><p></p><p>I'm might be interested in turning it into 1d6 for -3 with the same multiplier above in the future, since I want to limit the amount of straight bonuses and increase the amount of dice.</p></blockquote><p></p>
[QUOTE="BRP2, post: 3337236, member: 47499"] Two things really. Light = .5 1-hand = 1 2-hand = 1.5 And don't multiply on critical. Also, though it doesn't really effect it, but I wanted to give Finesse melee a boost against Power Attackers so a made a feat that did the following: -5 Attack for 1 point increase for critical range and that kind of took the place of Improved Critical. No one ending up taking it anyway, so I couldn't test the balance if it helped against Power Attack. I'm might be interested in turning it into 1d6 for -3 with the same multiplier above in the future, since I want to limit the amount of straight bonuses and increase the amount of dice. [/QUOTE]
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What's the Best Fix for Power Attack?
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