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General Tabletop Discussion
*Pathfinder & Starfinder
What's the best guide to good hybrid choices?
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<blockquote data-quote="interwyrm" data-source="post: 5094153" data-attributes="member: 31913"><p>Some good ideas up above. As a general guide, I'd do the following</p><p></p><p>1. Ability score compatibility.</p><p>1a. Both classes sharing the primary OR both classes using the same two is best (eg. barb|sorc for str/cha) </p><p>1b. The primary of one is the secondary of the other is usually ok.</p><p>1c. Avoid situations where only the secondary overlaps. If this is the case, try to avoid powers with secondary stat based adders.</p><p>1d. Especially avoid situations where the primaries are in the same group, e.g. wis/cha</p><p></p><p>2. Power compatibility - This one requires a lot more thought. What you're looking for is any kind of synergy. </p><p>2a. "Can be used as a (melee) basic attack (on a charge)" is a phrase to look out for. This is especially helpful for hybrids because they don't get class adders on basic attacks. </p><p>2b. Immediate and free action attacks. These can be used to sidestep the 1/round striker damage kludge. See rogue|ranger for details. </p><p></p><p></p><p>3. General Multiclassing Advice</p><p>3a. Paragon path adders. Specific build options that work well with certain class features/powers. For example, feytouched + swordmage assault aegis, Student of Caiphon with paladin and warlock or sorcerer.</p><p>3b. Powers which are not working as intended. By this I mean things like fire shield, which is intended to keep enemies away from the squishy wizard. If a sticky defender uses it instead, it creates extra hurt.</p><p>3c. A hybrid is a good option in a situation where you would benefit from 3 or more class feats. For example, eladrin swordmage advance (swordmage), fey charge (fighter), surprising charge (rogue), and maybe that warlord one that lets you bring someone along on a fey step, or some barbarian charging feats, or feytouched for damage when starting a fey charge.</p><p></p><p>4. Armor</p><p>Only use your hybrid talent for armor if it gives a significant advantage. The two cases that stand out are paladin plate, and barbarian hide + class ac bonus.</p><p></p><p>5. Weapons/Implements Consider your weapons and implements when creating a hybrid. </p><p>Arcane casters can use light/heavy blades with a feat for both melee attacks and spells. Most can also use a staff as an implement and a 2h/double weapon(with feat). </p><p>IIRC, implement users can use either class's implements for either class's powers. There could be some fun to be had using holy symbols for arcane powers for example.</p><p></p><p>That's about all I can think of.</p></blockquote><p></p>
[QUOTE="interwyrm, post: 5094153, member: 31913"] Some good ideas up above. As a general guide, I'd do the following 1. Ability score compatibility. 1a. Both classes sharing the primary OR both classes using the same two is best (eg. barb|sorc for str/cha) 1b. The primary of one is the secondary of the other is usually ok. 1c. Avoid situations where only the secondary overlaps. If this is the case, try to avoid powers with secondary stat based adders. 1d. Especially avoid situations where the primaries are in the same group, e.g. wis/cha 2. Power compatibility - This one requires a lot more thought. What you're looking for is any kind of synergy. 2a. "Can be used as a (melee) basic attack (on a charge)" is a phrase to look out for. This is especially helpful for hybrids because they don't get class adders on basic attacks. 2b. Immediate and free action attacks. These can be used to sidestep the 1/round striker damage kludge. See rogue|ranger for details. 3. General Multiclassing Advice 3a. Paragon path adders. Specific build options that work well with certain class features/powers. For example, feytouched + swordmage assault aegis, Student of Caiphon with paladin and warlock or sorcerer. 3b. Powers which are not working as intended. By this I mean things like fire shield, which is intended to keep enemies away from the squishy wizard. If a sticky defender uses it instead, it creates extra hurt. 3c. A hybrid is a good option in a situation where you would benefit from 3 or more class feats. For example, eladrin swordmage advance (swordmage), fey charge (fighter), surprising charge (rogue), and maybe that warlord one that lets you bring someone along on a fey step, or some barbarian charging feats, or feytouched for damage when starting a fey charge. 4. Armor Only use your hybrid talent for armor if it gives a significant advantage. The two cases that stand out are paladin plate, and barbarian hide + class ac bonus. 5. Weapons/Implements Consider your weapons and implements when creating a hybrid. Arcane casters can use light/heavy blades with a feat for both melee attacks and spells. Most can also use a staff as an implement and a 2h/double weapon(with feat). IIRC, implement users can use either class's implements for either class's powers. There could be some fun to be had using holy symbols for arcane powers for example. That's about all I can think of. [/QUOTE]
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What's the best guide to good hybrid choices?
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