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General Tabletop Discussion
*Pathfinder & Starfinder
What's the best guide to good hybrid choices?
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<blockquote data-quote="eamon" data-source="post: 5094196" data-attributes="member: 51942"><p>Hmm, I'm not sure I agree - both paladin and swordmage really need Hybrid talent to work well. A swordmage loses warding, which is generally 3AC - a pretty big deal to my eyes.</p><p>Mostly this looks right - certainly the wizard is pretty OK, in hybrid form. The trick here is that the wizard's armor proficiencies are truly terrible, so (for instance) combining him with a swordmage means you're losing warding <em>and</em> leather proficiency - which would be two feats to regain, one of which is your hybrid talent. In general, lightly armored classes look like they get the better deal; but the problem is they drag down your overall proficiency and <em>that</em>'s a feat-intensive problem.</p><p></p><p>In any case, a wizard loses his implement mastery which isn't too bad. An invoker loses channel divinity (possibly slightly more painful, but still OK). On the other hand, the druid is pretty heavily gimped - he loses an at-will and his AC/speed feature. Since a druid's wild-shape really depends on having powers for wild-shape, losing an at-will and having fewer druid powers in the first place means that building a hybrid-druid with real wild-shape utility is going to be tricky.</p><p></p><p></p><p></p><p>Well... an artificer loses arcane rejuvenation; that feature really matters in tricky battles. Those temporary hit points really add up, right when you need em too, generally. Arcane Empowerment's also nice, but more situational.</p><p></p><p>Most hybrids look to lose well over half of their features - and even after hybrid talent, most combos will be well behind their single-classed variants. Not unplayably so, certainly, but you really are losing quite a bit. I don't think I'd suggest a hybrid pre-paragon just because of the heavy feat investment required.</p><p></p><p>If you're going to build a hybrid, one thing you can make use of is free implement proficiency - you can use an implement of either class for all powers, so if you're considering springing for arcane implement proficiency or some other construction, then a hybrid might be a reasonable alternative.</p></blockquote><p></p>
[QUOTE="eamon, post: 5094196, member: 51942"] Hmm, I'm not sure I agree - both paladin and swordmage really need Hybrid talent to work well. A swordmage loses warding, which is generally 3AC - a pretty big deal to my eyes. Mostly this looks right - certainly the wizard is pretty OK, in hybrid form. The trick here is that the wizard's armor proficiencies are truly terrible, so (for instance) combining him with a swordmage means you're losing warding [I]and[/I] leather proficiency - which would be two feats to regain, one of which is your hybrid talent. In general, lightly armored classes look like they get the better deal; but the problem is they drag down your overall proficiency and [I]that[/I]'s a feat-intensive problem. In any case, a wizard loses his implement mastery which isn't too bad. An invoker loses channel divinity (possibly slightly more painful, but still OK). On the other hand, the druid is pretty heavily gimped - he loses an at-will and his AC/speed feature. Since a druid's wild-shape really depends on having powers for wild-shape, losing an at-will and having fewer druid powers in the first place means that building a hybrid-druid with real wild-shape utility is going to be tricky. Well... an artificer loses arcane rejuvenation; that feature really matters in tricky battles. Those temporary hit points really add up, right when you need em too, generally. Arcane Empowerment's also nice, but more situational. Most hybrids look to lose well over half of their features - and even after hybrid talent, most combos will be well behind their single-classed variants. Not unplayably so, certainly, but you really are losing quite a bit. I don't think I'd suggest a hybrid pre-paragon just because of the heavy feat investment required. If you're going to build a hybrid, one thing you can make use of is free implement proficiency - you can use an implement of either class for all powers, so if you're considering springing for arcane implement proficiency or some other construction, then a hybrid might be a reasonable alternative. [/QUOTE]
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What's the best guide to good hybrid choices?
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