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General Tabletop Discussion
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What's the best introductory BX/OSR scenario for new players and DMs?
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<blockquote data-quote="cavalier973" data-source="post: 9341230" data-attributes="member: 91595"><p>There is “Falkrest Abbey”. It’s fairly short and straightforward.</p><p></p><p>I recommend that you create your own dungeon. Draw around ten rooms of varying sizes, connect them with twisting hallways, and use the rules for stocking dungeons to populate it.</p><p></p><p>If you have time, make a second and third level, also with around ten rooms each.</p><p></p><p>Don’t have the monsters always attack. Don’t have them just standing around in rooms, picking their noses, either. Not all the time, anyway.</p><p></p><p>When the PCs encounter some goblins, have the goblins trying to move a desk down a narrow corridor, blocking the way.</p><p></p><p>Have the PCs enter a room and see a giant toad sitting on top of a large bed. A gnome is hiding beneath it, and begins to beseech the PCs for help.</p><p></p><p>The PCs come across a dead kobold, that has a note gripped in its claws. The note is a message to the dwarf queen, asking for a meeting to discuss a cessation of hostilities.</p><p></p><p>Don’t try to give guidance to the players about what they should do. Just keep asking, “What do your characters want to do?”</p><p></p><p>When populating a dungeon, starting out, include at least one particular smell, one particular sound, and an area where the climate changes. “There is a faint odor of spice coming from the hall to the east.” “You periodically hear the scraping of wood on stone, followed by a string of expletives.” (This sets up the encounter with the desk-moving goblins). “Suddenly, the air gets warm and moist”.</p></blockquote><p></p>
[QUOTE="cavalier973, post: 9341230, member: 91595"] There is “Falkrest Abbey”. It’s fairly short and straightforward. I recommend that you create your own dungeon. Draw around ten rooms of varying sizes, connect them with twisting hallways, and use the rules for stocking dungeons to populate it. If you have time, make a second and third level, also with around ten rooms each. Don’t have the monsters always attack. Don’t have them just standing around in rooms, picking their noses, either. Not all the time, anyway. When the PCs encounter some goblins, have the goblins trying to move a desk down a narrow corridor, blocking the way. Have the PCs enter a room and see a giant toad sitting on top of a large bed. A gnome is hiding beneath it, and begins to beseech the PCs for help. The PCs come across a dead kobold, that has a note gripped in its claws. The note is a message to the dwarf queen, asking for a meeting to discuss a cessation of hostilities. Don’t try to give guidance to the players about what they should do. Just keep asking, “What do your characters want to do?” When populating a dungeon, starting out, include at least one particular smell, one particular sound, and an area where the climate changes. “There is a faint odor of spice coming from the hall to the east.” “You periodically hear the scraping of wood on stone, followed by a string of expletives.” (This sets up the encounter with the desk-moving goblins). “Suddenly, the air gets warm and moist”. [/QUOTE]
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What's the best introductory BX/OSR scenario for new players and DMs?
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