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*Pathfinder & Starfinder
What's The Best Monster Book?
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<blockquote data-quote="GreyICE" data-source="post: 6037436" data-attributes="member: 6684526"><p><strong>Monster Vault: Threats to the Nentir Vale</strong></p><p></p><p>Starts out by describing the Nentir Vale (after the obligatory "how to use a stat block" section that so many monster manuals have forgotten about). The design was PERFECT for inserting monsters into your campaign. I'll just grab a short exerpt to demonstrate:</p><p></p><p><span style="color: Yellow"><em>Alien entities from a dead universe, plague demons have the</em></span></p><p><span style="color: Yellow"><em>same chaotic and destructive nature as demons from the</em></span></p><p><span style="color: Yellow"><em>Abyss deep within the Elemental Chaos. Unleashed upon the</em></span></p><p><span style="color: Yellow"><em>natural world, they are a virulent irifection that spreads like</em></span></p><p><span style="color: Yellow"><em>wildfire through a parched forest.</em></span></p><p><span style="color: Yellow"><em></em></span></p><p><span style="color: Yellow">A ritual undertaken in ancient times released the</span></p><p><span style="color: Yellow">exarchs of the demon lord of a dead universe, a universe</span></p><p><span style="color: Yellow">where the demon lord succeeded in conquering</span></p><p><span style="color: Yellow">its Abyss but also inadvertently destroyed the planes</span></p><p><span style="color: Yellow">around it. Brought to the natural world, these exarchs</span></p><p><span style="color: Yellow">planned to establish the Abyssal plague, unleash hordes</span></p><p><span style="color: Yellow">of plague demons, and open the way for their demon</span></p><p><span style="color: Yellow">lord to step into this existence.</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Heroes of the age stepped forward to disrupt the</span></p><p><span style="color: Yellow">ritual, and the threat of the plague demons seemed</span></p><p><span style="color: Yellow">to have been dealt with. Recently, however, one of the</span></p><p><span style="color: Yellow">exarchs escaped from its ancient prison, and the demon</span></p><p><span style="color: Yellow">lord found a host in the natural world.</span></p><p><span style="color: Yellow">Now the Abyssal plague has ignited a fever that</span></p><p><span style="color: Yellow">burns throughout the land. Plague demons of various</span></p><p><span style="color: Yellow">forms have begun to appear, threatening civilized</span></p><p><span style="color: Yellow">settlements across the Nentir Vale. The very touch of a</span></p><p><span style="color: Yellow">plague demon can pass along a debilitating disease that</span></p><p><span style="color: Yellow">can lead to death or even transformation in rare cases.</span></p><p><span style="color: Yellow">The alien disease is capable of turning humans and</span></p><p><span style="color: Yellow">other natural creatures into plague demons.</span></p><p></p><p>It's like, you read something like that, and you immediately have five ideas for a campaign involving the monsters. What they do, what they are, how the heroes might stop the threat, all of that. Right there.</p><p></p><p>The stat blocks are unbelievable. Reading a 2E or 3E monster stat block, in retrospect, is uninspiring, and frequently an exercise in grabbing another book (Can cast Thornwall as a Druid of the 12th level, okay, lemme go grab the book that's in, oh, can cast this other spell, lemme go look that up too). </p><p></p><p>The 4E stat block, on the other hand, perfectly captures the nature of the beast. A simple trait that spices up combat. A plague on their standard attack that can turn the players into a Chaos Beast if they don't cure it (And people say 4E is less lethal~) and a standardized Resistance trait for demons that represents their chaotic nature. On top of that they have between 1-3 abilities to differentiate different strains of the beasts. </p><p></p><p>It completely changed how I looked at monster manuals. From bestiaries I could peruse to make encounters into adventure hooks and campaign themes built around a tight package that told the players, better than my narrative "these are all part of a central theme."</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6037436, member: 6684526"] [B]Monster Vault: Threats to the Nentir Vale[/B] Starts out by describing the Nentir Vale (after the obligatory "how to use a stat block" section that so many monster manuals have forgotten about). The design was PERFECT for inserting monsters into your campaign. I'll just grab a short exerpt to demonstrate: [COLOR="Yellow"][I]Alien entities from a dead universe, plague demons have the same chaotic and destructive nature as demons from the Abyss deep within the Elemental Chaos. Unleashed upon the natural world, they are a virulent irifection that spreads like wildfire through a parched forest. [/I] A ritual undertaken in ancient times released the exarchs of the demon lord of a dead universe, a universe where the demon lord succeeded in conquering its Abyss but also inadvertently destroyed the planes around it. Brought to the natural world, these exarchs planned to establish the Abyssal plague, unleash hordes of plague demons, and open the way for their demon lord to step into this existence. Heroes of the age stepped forward to disrupt the ritual, and the threat of the plague demons seemed to have been dealt with. Recently, however, one of the exarchs escaped from its ancient prison, and the demon lord found a host in the natural world. Now the Abyssal plague has ignited a fever that burns throughout the land. Plague demons of various forms have begun to appear, threatening civilized settlements across the Nentir Vale. The very touch of a plague demon can pass along a debilitating disease that can lead to death or even transformation in rare cases. The alien disease is capable of turning humans and other natural creatures into plague demons.[/COLOR] It's like, you read something like that, and you immediately have five ideas for a campaign involving the monsters. What they do, what they are, how the heroes might stop the threat, all of that. Right there. The stat blocks are unbelievable. Reading a 2E or 3E monster stat block, in retrospect, is uninspiring, and frequently an exercise in grabbing another book (Can cast Thornwall as a Druid of the 12th level, okay, lemme go grab the book that's in, oh, can cast this other spell, lemme go look that up too). The 4E stat block, on the other hand, perfectly captures the nature of the beast. A simple trait that spices up combat. A plague on their standard attack that can turn the players into a Chaos Beast if they don't cure it (And people say 4E is less lethal~) and a standardized Resistance trait for demons that represents their chaotic nature. On top of that they have between 1-3 abilities to differentiate different strains of the beasts. It completely changed how I looked at monster manuals. From bestiaries I could peruse to make encounters into adventure hooks and campaign themes built around a tight package that told the players, better than my narrative "these are all part of a central theme." [/QUOTE]
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