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What's The Best Monster Book?
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<blockquote data-quote="GreyICE" data-source="post: 6044941" data-attributes="member: 6684526"><p>4E takes the mythic approach to lore. The descriptions are written as if an explorer or adventurer was taking notes, or occasionally as if a historian was writing after the fact. </p><p></p><p>Therefore, a lot of details are indeed left vague. They're generally left as descriptive, rather than prescriptive. Let me use an example.</p><p></p><p></p><p><span style="color: Orange">Weapons of Primordial Power: Some scholars believe that elementals,</span></p><p><span style="color: Orange">belying their chaotic nature, act under the guidance of higher powers. These</span></p><p><span style="color: Orange">sages assert that the primordials, the undisputed masters of elemental power,</span></p><p><span style="color: Orange">use elementals as tools in the world because they are unable to act from their</span></p><p><span style="color: Orange">prisons. An elemental attack on a distant outpost might seem like an isolated</span></p><p><span style="color: Orange">occurrence until someone realizes that each outpost along the border has suffered</span></p><p><span style="color: Orange">a similar attack. Perhaps the realm contains an ancient secret to help</span></p><p><span style="color: Orange">free one of the primordials, or perhaps it is a beacon of light and order in an</span></p><p><span style="color: Orange">otherwise dark and chaotic world. Alternatively, a spellcaster might find the</span></p><p><span style="color: Orange">summoning and binding of many powerful elementals to be a simple task,</span></p><p><span style="color: Orange">only to later discover that the elementals allowed themselves to be bound in</span></p><p><span style="color: Orange">order to later escape and sabotage a planar ritual, throwing open a portal to the</span></p><p><span style="color: Orange">Elemental Chaos. Regardless of whether the speculation of scholars holds true,</span></p><p><span style="color: Orange">elementals seem built to be weapons and tools. They lack intelligence and ambition,</span></p><p><span style="color: Orange">making them the perfect servants of those who want to act in secrecy and</span></p><p><span style="color: Orange">without fear of betrayal.</span></p><p></p><p>Were 2E or 3E to attempt to write this, they'd, well... they'd flub it. 2E and 3E monster manuals had no mystery. They had no adventure. Each was prescriptive, describing how things worked. It was left entirely up to the DM to write the hooks. "It takes a wizard of at least 13th level and 1d4 weeks to open a portal to the elemental chaos. The wizard must chant for at least 8 hours per day. Five Diamonds each worth at least 6,000 GP must be destroyed during the ritual." etc.</p><p></p><p>Maybe I just don't like D&D (I certainly never did before 4E) because I hate that approach. But I've literally never understood the advantages of it. </p><p></p><p>What's wrong with mythic history? Mythic history is MYTH. Does the existence of King Arthur myths imply that he existed? Gilgamesh? The Trojan Horse? Hercules? </p><p></p><p>A fantasy world will have MORE myths than ours, not less. Most of them are wrong, or distortions, or just misunderstandings. In some, there's a grain of truth. That's myth.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6044941, member: 6684526"] 4E takes the mythic approach to lore. The descriptions are written as if an explorer or adventurer was taking notes, or occasionally as if a historian was writing after the fact. Therefore, a lot of details are indeed left vague. They're generally left as descriptive, rather than prescriptive. Let me use an example. [COLOR="Orange"]Weapons of Primordial Power: Some scholars believe that elementals, belying their chaotic nature, act under the guidance of higher powers. These sages assert that the primordials, the undisputed masters of elemental power, use elementals as tools in the world because they are unable to act from their prisons. An elemental attack on a distant outpost might seem like an isolated occurrence until someone realizes that each outpost along the border has suffered a similar attack. Perhaps the realm contains an ancient secret to help free one of the primordials, or perhaps it is a beacon of light and order in an otherwise dark and chaotic world. Alternatively, a spellcaster might find the summoning and binding of many powerful elementals to be a simple task, only to later discover that the elementals allowed themselves to be bound in order to later escape and sabotage a planar ritual, throwing open a portal to the Elemental Chaos. Regardless of whether the speculation of scholars holds true, elementals seem built to be weapons and tools. They lack intelligence and ambition, making them the perfect servants of those who want to act in secrecy and without fear of betrayal.[/COLOR] Were 2E or 3E to attempt to write this, they'd, well... they'd flub it. 2E and 3E monster manuals had no mystery. They had no adventure. Each was prescriptive, describing how things worked. It was left entirely up to the DM to write the hooks. "It takes a wizard of at least 13th level and 1d4 weeks to open a portal to the elemental chaos. The wizard must chant for at least 8 hours per day. Five Diamonds each worth at least 6,000 GP must be destroyed during the ritual." etc. Maybe I just don't like D&D (I certainly never did before 4E) because I hate that approach. But I've literally never understood the advantages of it. What's wrong with mythic history? Mythic history is MYTH. Does the existence of King Arthur myths imply that he existed? Gilgamesh? The Trojan Horse? Hercules? A fantasy world will have MORE myths than ours, not less. Most of them are wrong, or distortions, or just misunderstandings. In some, there's a grain of truth. That's myth. [/QUOTE]
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