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General Tabletop Discussion
*TTRPGs General
What's the best part of an RPG to sell?
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<blockquote data-quote="Blackbrrd" data-source="post: 6293531" data-attributes="member: 63962"><p>Many modern MMORPGs have started to instead of selling a subscription that enables you to play that month, the subscription gives you access to new content. In other words, content bought stays bought after your subscription.</p><p></p><p>I really don't like the current DDI model as a player/DM and I don't think it's the most profitable in the long run. This is because the model is quite greedy. If you have stopped subscribing, you loose all access to the game and there is little chance of you ever subscribing again. </p><p></p><p>The problem with it is that you get less subscribers in the long run than you would for a similar service where you buy a subscription for new content, not access to content.</p><p></p><p>Paizo uses this model (subscription to get content) for their system, and I think WotC should use the same sales model.</p><p></p><p>Regarding the tools, I think it would be very good for them to give access to them even if you don't subscribe, but only for content you have bought. You can the use it as a channel to push your new items, run sales and so on. Much like Steam does for PC games.</p><p></p><p>I think subscriptions really only makes sense for stuff like movies, tv-shows and so on, like Netflix does. (And water, electricity, etc). Stuff that you consume once and then don't care about anymore.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6293531, member: 63962"] Many modern MMORPGs have started to instead of selling a subscription that enables you to play that month, the subscription gives you access to new content. In other words, content bought stays bought after your subscription. I really don't like the current DDI model as a player/DM and I don't think it's the most profitable in the long run. This is because the model is quite greedy. If you have stopped subscribing, you loose all access to the game and there is little chance of you ever subscribing again. The problem with it is that you get less subscribers in the long run than you would for a similar service where you buy a subscription for new content, not access to content. Paizo uses this model (subscription to get content) for their system, and I think WotC should use the same sales model. Regarding the tools, I think it would be very good for them to give access to them even if you don't subscribe, but only for content you have bought. You can the use it as a channel to push your new items, run sales and so on. Much like Steam does for PC games. I think subscriptions really only makes sense for stuff like movies, tv-shows and so on, like Netflix does. (And water, electricity, etc). Stuff that you consume once and then don't care about anymore. [/QUOTE]
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What's the best part of an RPG to sell?
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