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Whats the best race?
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<blockquote data-quote="beepeearr" data-source="post: 4380976" data-attributes="member: 20548"><p>Dragonborn make fairly decent wizards too, enlarged dragon breath, plus burning hands in a single round is always nice.</p><p></p><p>Same reason why the Tiefling isn't as bad as it appears at first glance, any time you can use one of your attack powers (including dailies) at an additional +1 to hit plus charisma to damage. </p><p> </p><p>I was disappointed in the Half Elf and Halfling though. The halfling is way to reactive in my opinion, everything they get is a reaction, the enemy scores a hit, use second wind, the enemy makes OA, get +2 to AC, enemy uses a fear based attack suffer the initial effect from the power, but get a +5 to end it at the end of your next turn, highly situational and is only useful vs ongoing effects. Even their feats are not that great, if you are using lost in the crowd, there is a good chance you are being flanked or only a shift away from one, which is usually not an optimal place to be. </p><p></p><p>And small, in 3rd being small had it's positives and negatives, now being small is just negative. </p><p></p><p>The Half Elf, why is there even still a half elf in the first place, why no half eladrin. Or instead why not make rules for Half race instead (my preference). That being said mixed heritage isn't bad since it gives 4 more feat options at heroic level (which is really just two more since they only got one racial feat of their own, and since they don't have elven accuracy the other elf feat won't work). Group Diplomacy and Low Light aren't bad. </p><p></p><p>Dilettante, I love the Idea, but why not make it an additional at-will like the humans ability. The humans ability is restricted by the fact it is from your class, while Dilettante is restricted in the since that since it has to come from another class, there is a greater chance of suffering from MAD.</p><p></p><p>In the Spirit of Fourth Edition, the Halfling killed the Half Elf and took it's stuff for my games. Basically I compared the Halfling to the Human.</p><p></p><p>+2 Dex, +2 Cha </p><p>+2 to any ability score</p><p></p><p>I'll call this even, the human gives up +2 to a second ability for greater flexibilty.</p><p></p><p>+2 Acrobatics, +2 Thievery</p><p>Bonus class skill</p><p>I'll call this even as well, maybe a slight edge to the human, but only if the class has a decent list of class skills. Basically It's a plus four bonus spread between two skills to a +5 bonus to one (from being trained). </p><p></p><p>Nimble reaction</p><p>Bonus Feat</p><p>Bonus to the Human here. Nimble reaction is essentially a feat given for free, which isn't nearly as nice or flexible as being able to choose any feat of your choice. </p><p></p><p>Second Chance</p><p>+1 Fortitude, +1 Reflex, +1 Will</p><p>Big bonus to the Human here. Second chance is nice, but only usable once per encounter, and can easily be wasted if used against an opponent with a high probability to hit. In contrast the Humans bonuses to defense are always active, and are essentially a half strength version of three paragon level feats.</p><p></p><p>Bold</p><p>Difference in power from the above</p><p>Not really the greatest of Powers. Only works after the initial effect, and only against save ends fear effects (only 3 class powers from the PHB, Astral Whirlwind a Paladin Paragon lvl 20, Dread Star a Warlock lvl 1 daily, and the will effect of Prismatic Spray a lvl 25 wizard power). Even in the Monster Manual there are not a ton of monsters with save ends effects, there are some though. Basically chalk this one up to being highly situational, and does nothing to prevent the initial effect. So basically closes a bit of the gap between the Human and Halfing, but the Human still has the lead.</p><p></p><p>The Human still has the bonus At-Will Power from his class, and the Halfling is still small. So my solution, the Halfling kills the Half Elf, heck they both have half in theirs names anyway, and takes an improved Dilettante and group diplomacy. Group Diplomacy to help make up for being small and close the gaps from above. That leaves </p><p></p><p>Dilettante (probably renamed)</p><p>Bonus at will power from class</p><p>I call this even for the following reasons. The humans versions is restrictive, but will trigger off of one of the classes three primary abilities. Dilettante on the other hand restricts the Halfling from choosing one of his classes powers, which means Mad can be a real issue in choosing a power, especially for powers that benefit from two scores instead of just one.</p><p></p><p>Besides both abilities make a lot of sense with the Halflings fluff as Nomadic River people. Group diplomacy shows how they had to learn to get along with the various cultures of big folk they encounter during their travels, and Dilettante illustrates how they big up a little here and there along the way.</p></blockquote><p></p>
[QUOTE="beepeearr, post: 4380976, member: 20548"] Dragonborn make fairly decent wizards too, enlarged dragon breath, plus burning hands in a single round is always nice. Same reason why the Tiefling isn't as bad as it appears at first glance, any time you can use one of your attack powers (including dailies) at an additional +1 to hit plus charisma to damage. I was disappointed in the Half Elf and Halfling though. The halfling is way to reactive in my opinion, everything they get is a reaction, the enemy scores a hit, use second wind, the enemy makes OA, get +2 to AC, enemy uses a fear based attack suffer the initial effect from the power, but get a +5 to end it at the end of your next turn, highly situational and is only useful vs ongoing effects. Even their feats are not that great, if you are using lost in the crowd, there is a good chance you are being flanked or only a shift away from one, which is usually not an optimal place to be. And small, in 3rd being small had it's positives and negatives, now being small is just negative. The Half Elf, why is there even still a half elf in the first place, why no half eladrin. Or instead why not make rules for Half race instead (my preference). That being said mixed heritage isn't bad since it gives 4 more feat options at heroic level (which is really just two more since they only got one racial feat of their own, and since they don't have elven accuracy the other elf feat won't work). Group Diplomacy and Low Light aren't bad. Dilettante, I love the Idea, but why not make it an additional at-will like the humans ability. The humans ability is restricted by the fact it is from your class, while Dilettante is restricted in the since that since it has to come from another class, there is a greater chance of suffering from MAD. In the Spirit of Fourth Edition, the Halfling killed the Half Elf and took it's stuff for my games. Basically I compared the Halfling to the Human. +2 Dex, +2 Cha +2 to any ability score I'll call this even, the human gives up +2 to a second ability for greater flexibilty. +2 Acrobatics, +2 Thievery Bonus class skill I'll call this even as well, maybe a slight edge to the human, but only if the class has a decent list of class skills. Basically It's a plus four bonus spread between two skills to a +5 bonus to one (from being trained). Nimble reaction Bonus Feat Bonus to the Human here. Nimble reaction is essentially a feat given for free, which isn't nearly as nice or flexible as being able to choose any feat of your choice. Second Chance +1 Fortitude, +1 Reflex, +1 Will Big bonus to the Human here. Second chance is nice, but only usable once per encounter, and can easily be wasted if used against an opponent with a high probability to hit. In contrast the Humans bonuses to defense are always active, and are essentially a half strength version of three paragon level feats. Bold Difference in power from the above Not really the greatest of Powers. Only works after the initial effect, and only against save ends fear effects (only 3 class powers from the PHB, Astral Whirlwind a Paladin Paragon lvl 20, Dread Star a Warlock lvl 1 daily, and the will effect of Prismatic Spray a lvl 25 wizard power). Even in the Monster Manual there are not a ton of monsters with save ends effects, there are some though. Basically chalk this one up to being highly situational, and does nothing to prevent the initial effect. So basically closes a bit of the gap between the Human and Halfing, but the Human still has the lead. The Human still has the bonus At-Will Power from his class, and the Halfling is still small. So my solution, the Halfling kills the Half Elf, heck they both have half in theirs names anyway, and takes an improved Dilettante and group diplomacy. Group Diplomacy to help make up for being small and close the gaps from above. That leaves Dilettante (probably renamed) Bonus at will power from class I call this even for the following reasons. The humans versions is restrictive, but will trigger off of one of the classes three primary abilities. Dilettante on the other hand restricts the Halfling from choosing one of his classes powers, which means Mad can be a real issue in choosing a power, especially for powers that benefit from two scores instead of just one. Besides both abilities make a lot of sense with the Halflings fluff as Nomadic River people. Group diplomacy shows how they had to learn to get along with the various cultures of big folk they encounter during their travels, and Dilettante illustrates how they big up a little here and there along the way. [/QUOTE]
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