But as to the discussion at hand, what about d20 modern?

I like this idea. I've not actually played EotE, but have been watching a few videos and giving it some thought. For SW I think I'd actually still prefer the D6 system, but for Star _Trek_ I think the mechanics of advantages and complications would work better for that setting than I think it would for SW. At least for the kind of games I think I'd lean towards in those respective settings.
That sounds like a job for...But I'd like a similar dice-type for Trek, just with less fail and less side-effects. And more even between green/purple and yellow/red.
I guess to answer my own question I wouldn't mind use Star Frontiers to play Trek. Has anyone ever done a Trek hack for this game?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.