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What's the Best System for Running LotR?
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<blockquote data-quote="chaochou" data-source="post: 6031859" data-attributes="member: 99817"><p>Aside from The One Ring, I'd take a look at Burning Wheel if you get the chance. It has very Tolkienesque roots.</p><p></p><p>Dwarves have Greed, Elves have Sorrow, Orcs have Hatred, Humans have Faith. The Monster Burner has character creation rules for Trolls, Giant Spiders and Great Wolves. Not that you need let players play those things, but the rules are there for their cultures and characters.</p><p></p><p>The game also has colour coding (called shade) for skills, health and equipment - you have black (mundane), grey (superhuman) and white (epic). So, for example, inflicting a superficial wound on a dragon requires 10 black damage. But inflicting a mortal wound on a dragon requires 1 white damage.</p><p></p><p>It's a neat scaling mechanism for Middle Earth. It means you don't need huge numbers to give theat epic flavour. Mortals can't hurt Nazgul? Of course not, cos Nazgul require grey shifted damage to hurt them and there ain't a lot out there that does grey shifts to damage. They'd probably require white damage to kill permanently, much like Sauron would.</p><p></p><p>I could go on about BW. It requires a certain playstyle to make the most of. But it's certainly a game I think is worth having in your repertoire, and not expensive.</p></blockquote><p></p>
[QUOTE="chaochou, post: 6031859, member: 99817"] Aside from The One Ring, I'd take a look at Burning Wheel if you get the chance. It has very Tolkienesque roots. Dwarves have Greed, Elves have Sorrow, Orcs have Hatred, Humans have Faith. The Monster Burner has character creation rules for Trolls, Giant Spiders and Great Wolves. Not that you need let players play those things, but the rules are there for their cultures and characters. The game also has colour coding (called shade) for skills, health and equipment - you have black (mundane), grey (superhuman) and white (epic). So, for example, inflicting a superficial wound on a dragon requires 10 black damage. But inflicting a mortal wound on a dragon requires 1 white damage. It's a neat scaling mechanism for Middle Earth. It means you don't need huge numbers to give theat epic flavour. Mortals can't hurt Nazgul? Of course not, cos Nazgul require grey shifted damage to hurt them and there ain't a lot out there that does grey shifts to damage. They'd probably require white damage to kill permanently, much like Sauron would. I could go on about BW. It requires a certain playstyle to make the most of. But it's certainly a game I think is worth having in your repertoire, and not expensive. [/QUOTE]
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