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General Tabletop Discussion
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What's the Best System for Running LotR?
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<blockquote data-quote="DragonLancer" data-source="post: 6032764" data-attributes="member: 11868"><p>It's not something I can easily explain. I find that a given game system may or may not work with the feel of a given setting. For example I have never found Dark Sun to feel right under anything except 2nd ed AD&D. The feel of the setting is just lost under 3.X or Rolemaster (two example systems that I have tried it with). </p><p></p><p>Another example would be many many years ago (late 1990's) I tried to use the Storyteller system from White Wolf (a system my friends and I were very familair with then) to try and run a short lived campaign in the Babylon 5 universe. It did it's job but no one felt that we had captured the feel of that universe with that rules system. </p><p></p><p>With MERP it was just right for my group and I in capturing the feel of Middle Earth. We were able to fit ourselves into that world because our perception of the system meshed with the feel of the setting.</p><p></p><p>I'm not sure I can explain anything better that that as it's very much a personal feel on the topic.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 6032764, member: 11868"] It's not something I can easily explain. I find that a given game system may or may not work with the feel of a given setting. For example I have never found Dark Sun to feel right under anything except 2nd ed AD&D. The feel of the setting is just lost under 3.X or Rolemaster (two example systems that I have tried it with). Another example would be many many years ago (late 1990's) I tried to use the Storyteller system from White Wolf (a system my friends and I were very familair with then) to try and run a short lived campaign in the Babylon 5 universe. It did it's job but no one felt that we had captured the feel of that universe with that rules system. With MERP it was just right for my group and I in capturing the feel of Middle Earth. We were able to fit ourselves into that world because our perception of the system meshed with the feel of the setting. I'm not sure I can explain anything better that that as it's very much a personal feel on the topic. [/QUOTE]
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