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General Tabletop Discussion
*TTRPGs General
What's the best trap you've ever unleashed upon your players?
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<blockquote data-quote="Kid Charlemagne" data-source="post: 2580631" data-attributes="member: 93"><p>I built a pyramid of traps for my last campaign, and it had several pretty decent traps - I'm not really a trap-builder by nature.</p><p></p><p>My favorite was a room, roughly 40 x 40. Upon entering, the door behind closes, and torches in the room blaze up. Then, at one round intervals, stone walls descend, in a predetermined order, each one ten feet long. And small, flying fire elementals (I think they were firehawks) attack the party, setting them ablaze.</p><p></p><p>There's a limited amount of time to get to the far door, and open it. Up until the very last round, a path can be followed, but if you wait too long, a wall will drop over the exit door. Dealing with the firehawks is a distraction - they were CR 2 or 3 creatures for a 12th level party - only there to make them waste time. </p><p></p><p>It was a blast when they'd head down one leg of this maze that was building itself - and their path would be blocked by a suddenly descending wall.</p><p></p><p>It went over very well.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 2580631, member: 93"] I built a pyramid of traps for my last campaign, and it had several pretty decent traps - I'm not really a trap-builder by nature. My favorite was a room, roughly 40 x 40. Upon entering, the door behind closes, and torches in the room blaze up. Then, at one round intervals, stone walls descend, in a predetermined order, each one ten feet long. And small, flying fire elementals (I think they were firehawks) attack the party, setting them ablaze. There's a limited amount of time to get to the far door, and open it. Up until the very last round, a path can be followed, but if you wait too long, a wall will drop over the exit door. Dealing with the firehawks is a distraction - they were CR 2 or 3 creatures for a 12th level party - only there to make them waste time. It was a blast when they'd head down one leg of this maze that was building itself - and their path would be blocked by a suddenly descending wall. It went over very well. [/QUOTE]
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What's the best trap you've ever unleashed upon your players?
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