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What's the best way to build a bladelock now?
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<blockquote data-quote="Kurotowa" data-source="post: 9680118" data-attributes="member: 27957"><p>Okay, so disclaimer. TTRPGs move at a slow pace. Most groups only meet once a week at most, and very often less than that. So we don't have a lot of actual play reports of people trying out the various permutations yet. This is still the early days of Revised 5e. That means most of what follows is abstract theorycraft, and could very well be different than what community consensus emerges in two or three years. And with that out of the way...</p><p></p><p>Bladelocks are not a martial class. They're a caster class that can build around weapon use. But if you want to play one as if they <em>were</em> a martial class, a lot of people are focusing on the idea of a Fiend Bladelock with a starting single level in Fighter. This gets you Heavy armor, Weapon Mastery, and a Fighting Style. Then you stand on the front line hitting people and getting Temp HP from Dark One's Blessing, maybe layered with Armor of Agathys, and pretend you're an especially edgy Paladin.</p><p></p><p>If you don't want to do that you have to get creative, and that's what's still untested and being explored. Maybe you can do an Archfey Bladelock who does a lot of Rogue style hit-and-run using teleports. Getting the Boots of the Winding Path from the recent Artificer UA would help with that. There have been various ideas about a Celestial Warlock who stacks Agonizing Blast and Radiant Soul on a compatible weapon cantrip. But the math isn't great on True Strike, and people are waiting to see if Green-Flame Blade appears along side Bladesinger in the Forgotten Realms book this Fall.</p><p></p><p>Honestly though, right now no one's quite sure what role Bladelocks are supposed to fill. Eldritch Knight Fighters and Arcane Trickster Rogues are the mostly martials with a little spellcasting, Valor Bards and Bladesinger Wizards are the mostly casters with a little weapon use, and Paladins and Rangers and Artificers are the half-casters who sit in between. So what's the Bladelock good at and what's their gameplan? It's hard to say. They don't have the AC or HP to act as martials, but they commit way more resources to weapon use than a full caster does. Maybe it's a flawed design, and maybe it just takes a shift in perspective. We don't know yet.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9680118, member: 27957"] Okay, so disclaimer. TTRPGs move at a slow pace. Most groups only meet once a week at most, and very often less than that. So we don't have a lot of actual play reports of people trying out the various permutations yet. This is still the early days of Revised 5e. That means most of what follows is abstract theorycraft, and could very well be different than what community consensus emerges in two or three years. And with that out of the way... Bladelocks are not a martial class. They're a caster class that can build around weapon use. But if you want to play one as if they [I]were[/I] a martial class, a lot of people are focusing on the idea of a Fiend Bladelock with a starting single level in Fighter. This gets you Heavy armor, Weapon Mastery, and a Fighting Style. Then you stand on the front line hitting people and getting Temp HP from Dark One's Blessing, maybe layered with Armor of Agathys, and pretend you're an especially edgy Paladin. If you don't want to do that you have to get creative, and that's what's still untested and being explored. Maybe you can do an Archfey Bladelock who does a lot of Rogue style hit-and-run using teleports. Getting the Boots of the Winding Path from the recent Artificer UA would help with that. There have been various ideas about a Celestial Warlock who stacks Agonizing Blast and Radiant Soul on a compatible weapon cantrip. But the math isn't great on True Strike, and people are waiting to see if Green-Flame Blade appears along side Bladesinger in the Forgotten Realms book this Fall. Honestly though, right now no one's quite sure what role Bladelocks are supposed to fill. Eldritch Knight Fighters and Arcane Trickster Rogues are the mostly martials with a little spellcasting, Valor Bards and Bladesinger Wizards are the mostly casters with a little weapon use, and Paladins and Rangers and Artificers are the half-casters who sit in between. So what's the Bladelock good at and what's their gameplan? It's hard to say. They don't have the AC or HP to act as martials, but they commit way more resources to weapon use than a full caster does. Maybe it's a flawed design, and maybe it just takes a shift in perspective. We don't know yet. [/QUOTE]
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