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What's the best way to build a bladelock now?
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<blockquote data-quote="NotAYakk" data-source="post: 9680387" data-attributes="member: 72555"><p>True Strike cantrip</p><p></p><p>Pact of the Blade</p><p>Agonizing Blast</p><p></p><p>At level 4 this gives you an attack that does [W]+Cha*2 damage, at level 5 it would do [W]+Cha*2+1d6.</p><p></p><p>Swapping Agonizing Blast for Thirsting Blade you do 2[W]+Cha*2 over 2 attacks at level 5.</p><p></p><p>Just casting Eldritch Blast with AB you'd do 2d10+Cha*2 at level 5 at range over 2 attacks.</p><p></p><p>The "trick" for melee warlocks in 5e was that you could combo elven accuracy with a great weapon mastery, rolling 3d20 makes -5 matter a lot less. Or crit-fishing with smites, especially if you could get a 19-20 crit range (27% crit chance). But elven accuracy is now a legacy feat...</p><p></p><p>If we allow that then</p><p></p><p>Vengence Paladin 6 / Warlock 5</p><p>gets cha-to-attack on weapons, a 27% crit chance, and on a crit can double-smite (paladin and warlock smites) for +16d8 (72) damage once per long rest. Using heavy armor and weapons and GWM and Hex, its standard attack rountine is 3d6+8 (18.5) x2 (37). If it starts with 14 str, GWM bumps it to 15 and allows it to wear plate armor.</p><p></p><p>+4 cha +4 prof. Target AC is 16ish, so hits on an 8+ crits on an 19+. 3x advantage, so 4% miss 27% crit 69% (nice) hit rate.</p><p></p><p>Over 2 attacks, 47% chance at least 1 crits (useful for bonus action attacks and 1/turn smites).</p><p></p><p>Without hex, 2d6+8 does 15*.69 + 22*.27 = 16.3 damage per swing.</p><p>With hex, 3d6+8 does 18.5*.69 + 29*.27 = 20.6 damage per swing.</p><p></p><p>So hex adds +8.6 DPR</p><p></p><p>A bonus swing without hex is worth 16.3*.47 = 7.7 damage per round</p><p>A bonus swing with hex is worth 20.6*.47 = 9.7 damage per round</p><p></p><p>Conclusion: Hex is better than saving the bonus action for an extra swing.</p><p></p><p>First round:</p><p>Vengence, 2x attacks. 32.6 damage and 47% chance at least one crit goes off. No bonus action.</p><p>Second round:</p><p>Hex, 2x attacks for 41.2 damage. 72% chance at least 1 crit.</p><p>Third round:</p><p>2x attacks + extra swing on crit for 50.9 damage. 85% chance of at least 1 crit.</p><p></p><p>Over 3 rounds, 185.9 damage on average, or ~62 DPR. It is likely to be able to drop a few more smites in there using paladin spell slots and the 3rd warlock spell slot; suppose a high chance of one more crit for another 12d8 damage (two 2nd level slots)? That ups the DPR to 80, using up daily resources.</p><p></p><p>A pure Warlock using EB with Hex is doing 30.8 DPR at range.</p><p>A level 12 pure GWM Hex warlock does 3d6+9 (19.5) per swing (70% to hit, 5% crit) for 42.5 DPR (44.6 with bonus action) before smites. Doesn't bother waiting for crits, just drops two smites for 6d8 each, for a total of ~52 DPR.</p><p></p><p>A pure GWM Paladin Vengence who is smiting on crits and using HM does 3d6+1d8+9 (24) per swing at +9 to hit.</p><p></p><p>With elven accuracy (!) it has a 98% hit 14% crit rate, so 25.6 damage per swing and 51.2 damage per round.</p><p></p><p>Drops a smite on the 2nd attack, or 1st if it crits, gives us a 99% smite and 26% smite crit rate at 4d8 for 22.5 damage per round.</p><p></p><p>Total DPR is 73.7 using all 3 3rd level slots, and 51.2 using only a 1st level slot (plus short rest resources).</p><p></p><p>Oops; I gave this guy a free hunter's mark. That added 7.8 DPR. And he can't smite round 1 (neither can the warlock divine smite round 1 or 2). So that drops everyone's numbers.</p><p></p><p>Still, I'm getting nothing extremely out of band with this.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9680387, member: 72555"] True Strike cantrip Pact of the Blade Agonizing Blast At level 4 this gives you an attack that does [W]+Cha*2 damage, at level 5 it would do [W]+Cha*2+1d6. Swapping Agonizing Blast for Thirsting Blade you do 2[W]+Cha*2 over 2 attacks at level 5. Just casting Eldritch Blast with AB you'd do 2d10+Cha*2 at level 5 at range over 2 attacks. The "trick" for melee warlocks in 5e was that you could combo elven accuracy with a great weapon mastery, rolling 3d20 makes -5 matter a lot less. Or crit-fishing with smites, especially if you could get a 19-20 crit range (27% crit chance). But elven accuracy is now a legacy feat... If we allow that then Vengence Paladin 6 / Warlock 5 gets cha-to-attack on weapons, a 27% crit chance, and on a crit can double-smite (paladin and warlock smites) for +16d8 (72) damage once per long rest. Using heavy armor and weapons and GWM and Hex, its standard attack rountine is 3d6+8 (18.5) x2 (37). If it starts with 14 str, GWM bumps it to 15 and allows it to wear plate armor. +4 cha +4 prof. Target AC is 16ish, so hits on an 8+ crits on an 19+. 3x advantage, so 4% miss 27% crit 69% (nice) hit rate. Over 2 attacks, 47% chance at least 1 crits (useful for bonus action attacks and 1/turn smites). Without hex, 2d6+8 does 15*.69 + 22*.27 = 16.3 damage per swing. With hex, 3d6+8 does 18.5*.69 + 29*.27 = 20.6 damage per swing. So hex adds +8.6 DPR A bonus swing without hex is worth 16.3*.47 = 7.7 damage per round A bonus swing with hex is worth 20.6*.47 = 9.7 damage per round Conclusion: Hex is better than saving the bonus action for an extra swing. First round: Vengence, 2x attacks. 32.6 damage and 47% chance at least one crit goes off. No bonus action. Second round: Hex, 2x attacks for 41.2 damage. 72% chance at least 1 crit. Third round: 2x attacks + extra swing on crit for 50.9 damage. 85% chance of at least 1 crit. Over 3 rounds, 185.9 damage on average, or ~62 DPR. It is likely to be able to drop a few more smites in there using paladin spell slots and the 3rd warlock spell slot; suppose a high chance of one more crit for another 12d8 damage (two 2nd level slots)? That ups the DPR to 80, using up daily resources. A pure Warlock using EB with Hex is doing 30.8 DPR at range. A level 12 pure GWM Hex warlock does 3d6+9 (19.5) per swing (70% to hit, 5% crit) for 42.5 DPR (44.6 with bonus action) before smites. Doesn't bother waiting for crits, just drops two smites for 6d8 each, for a total of ~52 DPR. A pure GWM Paladin Vengence who is smiting on crits and using HM does 3d6+1d8+9 (24) per swing at +9 to hit. With elven accuracy (!) it has a 98% hit 14% crit rate, so 25.6 damage per swing and 51.2 damage per round. Drops a smite on the 2nd attack, or 1st if it crits, gives us a 99% smite and 26% smite crit rate at 4d8 for 22.5 damage per round. Total DPR is 73.7 using all 3 3rd level slots, and 51.2 using only a 1st level slot (plus short rest resources). Oops; I gave this guy a free hunter's mark. That added 7.8 DPR. And he can't smite round 1 (neither can the warlock divine smite round 1 or 2). So that drops everyone's numbers. Still, I'm getting nothing extremely out of band with this. [/QUOTE]
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