Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What's the best way to handle PC hit points/hit dice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felon" data-source="post: 2229378" data-attributes="member: 8158"><p>My preferred method currently is to give the players average, rounded up for the first ten hit dice. I originally did this because our group was experimenting with Savage Species, and with big level adjustments factored in (where characters may go two or three levels without gaining more hit poins) a character can be crippled by a bad die roll. </p><p></p><p>But really, I don't see what's gained by rolling. These days I think it's safe to assume most DMs handle character generation by allowing a player assign their rolls to whatver ability scores they like. So if you want to play a barbarian, you can assign that 16 you rolled to Strength instead of that 8 you rolled first. Now, if you want to play a barbarian, and you keep rolling 1's and 2's on your hit dice, isn't that just as lame as having to play a weak barbarian or stupid wizard just because that's how the dice fell? In fact, isn't it even <strong>lamer</strong>, because you're actually getting more and more invested in a character that's looking more and more like a waste of time?</p><p></p><p>And conversely, characters that consistently roll above average can be unmanageable. I played one such character, who at 24th level had 200 more hit points than the next closest character (another fighter/barb). Some of that had to do with being a high-Con dwarf, but more had to do with just rolling amazingly well. Long before 24th-level, the DM was having trouble scaling encounters to challenge the party, because I could laugh at things that would annihlate 2/3 of the group.</p><p></p><p>Why should hit points be any less consistent of a benefit than skill points, BAB, or saving throw bonuses?</p></blockquote><p></p>
[QUOTE="Felon, post: 2229378, member: 8158"] My preferred method currently is to give the players average, rounded up for the first ten hit dice. I originally did this because our group was experimenting with Savage Species, and with big level adjustments factored in (where characters may go two or three levels without gaining more hit poins) a character can be crippled by a bad die roll. But really, I don't see what's gained by rolling. These days I think it's safe to assume most DMs handle character generation by allowing a player assign their rolls to whatver ability scores they like. So if you want to play a barbarian, you can assign that 16 you rolled to Strength instead of that 8 you rolled first. Now, if you want to play a barbarian, and you keep rolling 1's and 2's on your hit dice, isn't that just as lame as having to play a weak barbarian or stupid wizard just because that's how the dice fell? In fact, isn't it even [B]lamer[/B], because you're actually getting more and more invested in a character that's looking more and more like a waste of time? And conversely, characters that consistently roll above average can be unmanageable. I played one such character, who at 24th level had 200 more hit points than the next closest character (another fighter/barb). Some of that had to do with being a high-Con dwarf, but more had to do with just rolling amazingly well. Long before 24th-level, the DM was having trouble scaling encounters to challenge the party, because I could laugh at things that would annihlate 2/3 of the group. Why should hit points be any less consistent of a benefit than skill points, BAB, or saving throw bonuses? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's the best way to handle PC hit points/hit dice?
Top