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What's the best way to handle PC hit points/hit dice?
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<blockquote data-quote="takyris" data-source="post: 2229710" data-attributes="member: 5171"><p>In my mind, there's a difference between playing an underpowered character and individual rolls. If someone said, "Hey, Takyris, I'd like for Bob, here, to play a guy built with 36 points, and you can play a guy built with 25 points," that would irk me. It would irk me to the point where I doubt I'd enjoy playing unless this was a GM I trusted in a big way to have some reason for this beyond "screwing with Tacky."</p><p></p><p>When I roll dice for permanent abilities, that's essentially what I feel I'm doing. Rolling a die for an individual attack is fine -- if I miss, I can try next round, and that's a one-time thing. Barring the world's worst luck, it works out in the end. But if I roll badly at character generation, I get an effective permanent -1 or -2 on abilities relative to Bob, who might take the same class and just always be a bit better than I am. Not fun for me.</p><p></p><p>Same thing goes for hit points. Hit points will tend to average out over time -- you only roll your ability scores once, but you roll hit points, well, a few times at least, over the course of a campaign -- but still, having taken a group from 1-20 with "roll for hit dice" and "roll for ability scores", I've seen how the party rogue can end up with more points than the party fighter, even when the fighter's a dwarf and the rogue is a half-elf with a not-great Con. It's not a ton of fun for that fighter.</p><p></p><p>So I go with averages. Less flashy, but that way, if you take Toughness in whatever form your group uses it, you're doing it to get MORE hit points, to GAIN something, not to make up for a lousy roll by becoming a character with mediocre hit points and one fewer combat feat than a normal fighter of your level.</p><p></p><p>Honestly, if I'm going to play an underpowered character, I'd like it to be because of my personal choices -- Yes, I want to play a Str11, Dex14, Int16 fighter. Yes, I want to play a Paladin/Monk elf with 25 point-buy. Yes, I want to see what a halfling rogue/druid/shifter can contribute to the party. Those are underpowered combinations I walked into all by myself. I don't need the fact that I rolled low on ability scores or hit points to make it even worse, and I'd rather not be the guy on the other end of the spectrum, either -- the guy who rolled freakishly well in front of everyone and gets glared at as "The dude with nothing lower than a 15."</p></blockquote><p></p>
[QUOTE="takyris, post: 2229710, member: 5171"] In my mind, there's a difference between playing an underpowered character and individual rolls. If someone said, "Hey, Takyris, I'd like for Bob, here, to play a guy built with 36 points, and you can play a guy built with 25 points," that would irk me. It would irk me to the point where I doubt I'd enjoy playing unless this was a GM I trusted in a big way to have some reason for this beyond "screwing with Tacky." When I roll dice for permanent abilities, that's essentially what I feel I'm doing. Rolling a die for an individual attack is fine -- if I miss, I can try next round, and that's a one-time thing. Barring the world's worst luck, it works out in the end. But if I roll badly at character generation, I get an effective permanent -1 or -2 on abilities relative to Bob, who might take the same class and just always be a bit better than I am. Not fun for me. Same thing goes for hit points. Hit points will tend to average out over time -- you only roll your ability scores once, but you roll hit points, well, a few times at least, over the course of a campaign -- but still, having taken a group from 1-20 with "roll for hit dice" and "roll for ability scores", I've seen how the party rogue can end up with more points than the party fighter, even when the fighter's a dwarf and the rogue is a half-elf with a not-great Con. It's not a ton of fun for that fighter. So I go with averages. Less flashy, but that way, if you take Toughness in whatever form your group uses it, you're doing it to get MORE hit points, to GAIN something, not to make up for a lousy roll by becoming a character with mediocre hit points and one fewer combat feat than a normal fighter of your level. Honestly, if I'm going to play an underpowered character, I'd like it to be because of my personal choices -- Yes, I want to play a Str11, Dex14, Int16 fighter. Yes, I want to play a Paladin/Monk elf with 25 point-buy. Yes, I want to see what a halfling rogue/druid/shifter can contribute to the party. Those are underpowered combinations I walked into all by myself. I don't need the fact that I rolled low on ability scores or hit points to make it even worse, and I'd rather not be the guy on the other end of the spectrum, either -- the guy who rolled freakishly well in front of everyone and gets glared at as "The dude with nothing lower than a 15." [/QUOTE]
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What's the best way to handle PC hit points/hit dice?
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