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What's the best way to mimic a "willpower" mechanic in D&D 5e?
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<blockquote data-quote="Emirikol" data-source="post: 6358804" data-attributes="member: 10638"><p>Thanks for the comments Kinak. We normally play WFRP3 and other games where social mechanics are hard-coded into the game as strongly as combat-murder, disease, insanity, shame, and crippling relationship ties (such as is used in the Smallville game). If they can handle that, they can certainly handle the mild topics that come up in D&D..plus we're adults so I don't worry about damaging a person's brain and sending them spiraling into poor Patricia Pulling's son's bedroom</p><p></p><p>Of course, nobody wants their character to be chained down and tortured (not something that we "roleplay", hence why I simply want a social-willpower mechanic), but at the same time, nobody wants their character stabbed to death by a Xvart either <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It's part of the reason why I would probably choose a back-up character or important NPC instead, but I'd reserve that right as a GM to go there if the game warranted it.</p><p></p><p>The badwrongfun only occurs when a player or GM holds the whole game hostage if he's not mature enough to handle the same themes that he watches in movies on TV (imo) and fails to express that to the other players or GM that he's not in agreement that he can handle an NC-17 style game. Happily, I'm not worried about it with this group..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 6358804, member: 10638"] Thanks for the comments Kinak. We normally play WFRP3 and other games where social mechanics are hard-coded into the game as strongly as combat-murder, disease, insanity, shame, and crippling relationship ties (such as is used in the Smallville game). If they can handle that, they can certainly handle the mild topics that come up in D&D..plus we're adults so I don't worry about damaging a person's brain and sending them spiraling into poor Patricia Pulling's son's bedroom Of course, nobody wants their character to be chained down and tortured (not something that we "roleplay", hence why I simply want a social-willpower mechanic), but at the same time, nobody wants their character stabbed to death by a Xvart either ;) It's part of the reason why I would probably choose a back-up character or important NPC instead, but I'd reserve that right as a GM to go there if the game warranted it. The badwrongfun only occurs when a player or GM holds the whole game hostage if he's not mature enough to handle the same themes that he watches in movies on TV (imo) and fails to express that to the other players or GM that he's not in agreement that he can handle an NC-17 style game. Happily, I'm not worried about it with this group.. [/QUOTE]
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What's the best way to mimic a "willpower" mechanic in D&D 5e?
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