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What's the best way to run a game online?
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<blockquote data-quote="Riveneye" data-source="post: 630686" data-attributes="member: 5153"><p>I currently play in an IRC game twice a week, for approximately 4 hours each game. We have players from Australia, America and the Netherlands. When we first started playing, the DM gathered info on when people were to play, and was then able to work out when games could be held (though, there is always confusion when daylight savings switches from northern to southern hemisphere and vice versa <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). Most of us have written scripts to do our rolls. I went a bit overboard, and wrote 800+ lines of code. Though, the advantage is, I now have almost everything automated. All I have to type for to-hit is - </p><p></p><p>/tohitbow {number of attacks granted by BAB} {enchantment on my arrow} {rapid/norapid} {pointblank/nopointblank} {extra attacks at full attack bonus} {misc bonues}</p><p></p><p>Which normally just comes out as - </p><p></p><p>/tohitbow 4 4 rapid pointblank</p><p></p><p>* Riveneye rolls for to hit [Soulstrike, PBR, +4 Arrow, Attack #1 (d20 + 32)] and gets: 35</p><p>* Riveneye rolls for to hit [Soulstrike, PBR, +4 Arrow, Attack #2 (d20 + 32)] and gets: 35</p><p>* Riveneye rolls for to hit [Soulstrike, PBR, +4 Arrow, Attack #3 (d20 + 27)] and gets: 42</p><p>* Riveneye rolls for to hit [Soulstrike, PBR, +4 Arrow, Attack #4 (d20 + 22)] and gets: 36</p><p>* Riveneye rolls for to hit [Soulstrike, PBR, +4 Arrow, Attack #5 (d20 + 17)] and gets: 32</p><p></p><p>The same thing goes for damage, skills etc. If a situation arises where I haven't written a specific script, I just use my generic dice roller script. For example - </p><p></p><p>/roll 5d6+15</p><p></p><p>* Riveneye rolls 5d6+15 and gets: 42</p><p></p><p>I can't think of any other special rules we've made. Most things are the same as a face to face game, just minus the faces <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As for your timeout rule, you could adopt the ooc (out of character) tag. If anyone wants to say something out of character, they'd have to type - </p><p></p><p>ooc: Hey, did you see that movie last night?</p><p></p><p>Though, we're not usually fussy enough to enforce it. We've certainly never lost xp over it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Riveneye, post: 630686, member: 5153"] I currently play in an IRC game twice a week, for approximately 4 hours each game. We have players from Australia, America and the Netherlands. When we first started playing, the DM gathered info on when people were to play, and was then able to work out when games could be held (though, there is always confusion when daylight savings switches from northern to southern hemisphere and vice versa ;)). Most of us have written scripts to do our rolls. I went a bit overboard, and wrote 800+ lines of code. Though, the advantage is, I now have almost everything automated. All I have to type for to-hit is - /tohitbow {number of attacks granted by BAB} {enchantment on my arrow} {rapid/norapid} {pointblank/nopointblank} {extra attacks at full attack bonus} {misc bonues} Which normally just comes out as - /tohitbow 4 4 rapid pointblank * Riveneye rolls for to hit [Soulstrike, PBR, +4 Arrow, Attack #1 (d20 + 32)] and gets: 35 * Riveneye rolls for to hit [Soulstrike, PBR, +4 Arrow, Attack #2 (d20 + 32)] and gets: 35 * Riveneye rolls for to hit [Soulstrike, PBR, +4 Arrow, Attack #3 (d20 + 27)] and gets: 42 * Riveneye rolls for to hit [Soulstrike, PBR, +4 Arrow, Attack #4 (d20 + 22)] and gets: 36 * Riveneye rolls for to hit [Soulstrike, PBR, +4 Arrow, Attack #5 (d20 + 17)] and gets: 32 The same thing goes for damage, skills etc. If a situation arises where I haven't written a specific script, I just use my generic dice roller script. For example - /roll 5d6+15 * Riveneye rolls 5d6+15 and gets: 42 I can't think of any other special rules we've made. Most things are the same as a face to face game, just minus the faces ;) As for your timeout rule, you could adopt the ooc (out of character) tag. If anyone wants to say something out of character, they'd have to type - ooc: Hey, did you see that movie last night? Though, we're not usually fussy enough to enforce it. We've certainly never lost xp over it ;) [/QUOTE]
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