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What's the best way to run a game online?
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<blockquote data-quote="DDK" data-source="post: 631363" data-attributes="member: 6469"><p>Thanks but after taking a look through that website I have even less of an idea of what an MU* is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>I've never understood the whole MU* thing. I tried it once with Rapscallion, a Mac client, but after a couple of hours of, "You go north, you can't go any further, you go south, you can't go any further" I was pretty much over the whole concept.</p><p></p><p>And Aeolius thanks for the link. I've only tried a message board game twice, over on Realms of Evil, and both experiences were TERRIBLE. Aside from the fact that the two DM's I had were morons, it's interminably slow and seems to be very limited. I can't imagine a PBEM being any faster.</p><p></p><p>Are there resources to enhance PBP games? I've seen Irony games site and, well, there are better random engines out there, Jamis Buck's for one. One thing I've noted on Jamis' site (I'm not sure if he still has it or not) is the CGI map-making facility. Is there any engine out there that can do something similar with grid-maps that can be updated quickly by anyone who has access? That would be cool because it would allow the players and GM's to move 'mini's' around.</p><p></p><p>I tried OpenRPG, but after spending several hours just trying to download and install all the components it didn't even work. Some weird thing happened to Python... ugh, if it's too complex for me to do, I can't imagine asking six players to do it as well.</p><p></p><p>And Rondak's Portal is a MESS of a site. I can't believe how many times I was asked for my password. WebRPG charges so they're out... surely there must be an easy way to do this! Why does everything have to be so difficult?</p></blockquote><p></p>
[QUOTE="DDK, post: 631363, member: 6469"] Thanks but after taking a look through that website I have even less of an idea of what an MU* is :( I've never understood the whole MU* thing. I tried it once with Rapscallion, a Mac client, but after a couple of hours of, "You go north, you can't go any further, you go south, you can't go any further" I was pretty much over the whole concept. And Aeolius thanks for the link. I've only tried a message board game twice, over on Realms of Evil, and both experiences were TERRIBLE. Aside from the fact that the two DM's I had were morons, it's interminably slow and seems to be very limited. I can't imagine a PBEM being any faster. Are there resources to enhance PBP games? I've seen Irony games site and, well, there are better random engines out there, Jamis Buck's for one. One thing I've noted on Jamis' site (I'm not sure if he still has it or not) is the CGI map-making facility. Is there any engine out there that can do something similar with grid-maps that can be updated quickly by anyone who has access? That would be cool because it would allow the players and GM's to move 'mini's' around. I tried OpenRPG, but after spending several hours just trying to download and install all the components it didn't even work. Some weird thing happened to Python... ugh, if it's too complex for me to do, I can't imagine asking six players to do it as well. And Rondak's Portal is a MESS of a site. I can't believe how many times I was asked for my password. WebRPG charges so they're out... surely there must be an easy way to do this! Why does everything have to be so difficult? [/QUOTE]
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