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What's the best way to run a module?
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<blockquote data-quote="JDragon" data-source="post: 604691" data-attributes="member: 780"><p>Ok, First thing is read the whole thing at least once.</p><p></p><p>Then take the maps and make some copies so you can make notes.</p><p></p><p>Read thru the adventure again, this time have note paper and your map copies with you. Make as many notes as you need (on both) for you to refrence as you go.</p><p></p><p>IF you come across anything you don't understand, look it up now not during the game.</p><p></p><p>SPOILERS-----</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>For the battle at the gate, make a small timeline/order of events log. Set a starting event; (IE - the guards outside finally seeing the party.) List out each round what the guards basic plan is, assuming the party doesn't do something to screw that up. (IE - guards out front again.... 2 step up to stop party while one runs up to warn other guards and start closing door.) </p><p></p><p>As the rounds go by, based on the info in the module contiue to lay out the NPC's plan. In this case you could end up with the entire orc warparty in the cavern room fighting the party.</p><p></p><p>Last step... review all your notes a few hours/night before the game.</p><p></p><p>I realize this seems like a lot of work, but it will acomplish several things. 1. you have a plan and don't have to make it up on the fly in the game along with everything else. 2. It helps to get to know the module. 3. It will help keep the game flowing for you & your players.</p><p></p><p></p><p>Let me know if you have more ?'s</p><p></p><p>JDragon</p></blockquote><p></p>
[QUOTE="JDragon, post: 604691, member: 780"] Ok, First thing is read the whole thing at least once. Then take the maps and make some copies so you can make notes. Read thru the adventure again, this time have note paper and your map copies with you. Make as many notes as you need (on both) for you to refrence as you go. IF you come across anything you don't understand, look it up now not during the game. SPOILERS----- For the battle at the gate, make a small timeline/order of events log. Set a starting event; (IE - the guards outside finally seeing the party.) List out each round what the guards basic plan is, assuming the party doesn't do something to screw that up. (IE - guards out front again.... 2 step up to stop party while one runs up to warn other guards and start closing door.) As the rounds go by, based on the info in the module contiue to lay out the NPC's plan. In this case you could end up with the entire orc warparty in the cavern room fighting the party. Last step... review all your notes a few hours/night before the game. I realize this seems like a lot of work, but it will acomplish several things. 1. you have a plan and don't have to make it up on the fly in the game along with everything else. 2. It helps to get to know the module. 3. It will help keep the game flowing for you & your players. Let me know if you have more ?'s JDragon [/QUOTE]
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