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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's the best/your favorite starting site-based adventure, or sandbox?
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<blockquote data-quote="Mercurius" data-source="post: 6252075" data-attributes="member: 59082"><p>I've started a couple related threads over the last month or two but I think I've better narrowed down what I want and what I don't want.</p><p></p><p>In short, I'm starting a new Next campaign in about a week. We're going to convert to the rules when they come out, but until then we'll use the playtest rules. I see the first few levels as getting used to the rules, and getting back into playing as a group (we've been on hiatus for a year), and then developing into a larger campaign arc at 5th level and beyond. But until then, I'd like to sandbox the local region, the PCs to get to know the world, very basic stuff - some combats, exploring some sites, and opportunities for a bit of exposition and dropping of plot hooks.</p><p></p><p>As I wrote <a href="http://www.enworld.org/forum/showthread.php?352176-Running-Village-of-Hommlet-for-D-amp-D-Next" target="_blank">here</a>, I'm considering using Village of Hommlet. But after reading the intro last night, and giving the contents a cursory browse, while I like it, I'm kind of wondering, what's the deal? How many barns can a party explore? Its note like its an abandoned ghost town they'd be in, but an inhabited one - to be honest, I'm a bit confused! I know there's the underlying presence of the Temple, and I could modify that to my world, but I'm not sure what the adventure actually <em>is, </em>unless its just walking around the village and getting to know the local color, other than the moat-house. Of course I didn't read too far into it.</p><p></p><p>I might end up using Hommlet and tweaking it to not only fit my world, but include an orc attack, that sort of thing. But for now I want to open it up again: What are your favorite, "the best," sandboxy site-based adventures for low level D&D?</p><p></p><p>A couple that I'm looking at: <em></em></p><p><em></em></p><p><em>The Lost City of Barakus</em> <strong>- </strong>I've heard rave reviews for this, and its been on my shelf for a couple years, but I've never really dived into it.</p><p></p><p><em>Rise of the Runelords - </em>some of the campaign threads are somewhat similar to Runelords - in particular an ancient mage-king returning to wreak havoc on the world - so this book is a wealth of ideas, at the least.</p><p></p><p>What else? It could simply be a great resource for low level sites that I can drop into the area. </p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6252075, member: 59082"] I've started a couple related threads over the last month or two but I think I've better narrowed down what I want and what I don't want. In short, I'm starting a new Next campaign in about a week. We're going to convert to the rules when they come out, but until then we'll use the playtest rules. I see the first few levels as getting used to the rules, and getting back into playing as a group (we've been on hiatus for a year), and then developing into a larger campaign arc at 5th level and beyond. But until then, I'd like to sandbox the local region, the PCs to get to know the world, very basic stuff - some combats, exploring some sites, and opportunities for a bit of exposition and dropping of plot hooks. As I wrote [URL="http://www.enworld.org/forum/showthread.php?352176-Running-Village-of-Hommlet-for-D-amp-D-Next"]here[/URL], I'm considering using Village of Hommlet. But after reading the intro last night, and giving the contents a cursory browse, while I like it, I'm kind of wondering, what's the deal? How many barns can a party explore? Its note like its an abandoned ghost town they'd be in, but an inhabited one - to be honest, I'm a bit confused! I know there's the underlying presence of the Temple, and I could modify that to my world, but I'm not sure what the adventure actually [I]is, [/I]unless its just walking around the village and getting to know the local color, other than the moat-house. Of course I didn't read too far into it. I might end up using Hommlet and tweaking it to not only fit my world, but include an orc attack, that sort of thing. But for now I want to open it up again: What are your favorite, "the best," sandboxy site-based adventures for low level D&D? A couple that I'm looking at: [I] The Lost City of Barakus[/I] [B]- [/B]I've heard rave reviews for this, and its been on my shelf for a couple years, but I've never really dived into it. [I]Rise of the Runelords - [/I]some of the campaign threads are somewhat similar to Runelords - in particular an ancient mage-king returning to wreak havoc on the world - so this book is a wealth of ideas, at the least. What else? It could simply be a great resource for low level sites that I can drop into the area. Thanks! [/QUOTE]
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What's the best/your favorite starting site-based adventure, or sandbox?
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