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General Tabletop Discussion
*Pathfinder & Starfinder
What's the best/your favorite starting site-based adventure, or sandbox?
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 6252207" data-attributes="member: 5868"><p>Well, I'm biased toward <em><a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=414" target="_blank">Raiders of Oakhurst</a></em> and <em><a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=982" target="_blank">The Desolation of Oakhurst</a></em> because I wrote them to be sandboxy. Both would be easy conversions to 5E.</p><p></p><p>But for classic products, in addition to Hommlet my favorites are:</p><p></p><p><em>B2, Keep on the Borderlands</em> and sequels/revisits (2E Return is a bit more fleshed out)</p><p></p><p><em>The Lost City of Barakus</em></p><p></p><p>Common features among them that I think are key to a good starting location:</p><p></p><p>- A keyed town/settlement with interesting NPCs who have their own stories and interactions that can be expanded into broader plots and adventures</p><p>- A wilderness area </p><p>- Some site-based set-piece encounters that can be found via exploration</p><p>- Some mysteries that can be followed up if the DM wants to expand the adventure</p><p>- A plot thread that leads to a reasonable-to-large-sized adventure site</p><p>- Design that doesn't assume every encounter is a combat encounter and allows PCs to take a variety of approaches to the adventure</p><p></p><p>Another approach is to simply pick a slightly isolated town/village on the outskirts of civilization in a campaign setting that you like, and drop in adventure sites stolen from your favorite adventures. You need to come of with a framing/linking story, but otherwise your prep is pretty minimal. I once ran a campaign that combined the Keep and Caves from B2 with the Moathouse version from RttToEE as part of the local sandbox.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 6252207, member: 5868"] Well, I'm biased toward [I][URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=414"]Raiders of Oakhurst[/URL][/I] and [I][URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=982"]The Desolation of Oakhurst[/URL][/I] because I wrote them to be sandboxy. Both would be easy conversions to 5E. But for classic products, in addition to Hommlet my favorites are: [I]B2, Keep on the Borderlands[/I] and sequels/revisits (2E Return is a bit more fleshed out) [I]The Lost City of Barakus[/I] Common features among them that I think are key to a good starting location: - A keyed town/settlement with interesting NPCs who have their own stories and interactions that can be expanded into broader plots and adventures - A wilderness area - Some site-based set-piece encounters that can be found via exploration - Some mysteries that can be followed up if the DM wants to expand the adventure - A plot thread that leads to a reasonable-to-large-sized adventure site - Design that doesn't assume every encounter is a combat encounter and allows PCs to take a variety of approaches to the adventure Another approach is to simply pick a slightly isolated town/village on the outskirts of civilization in a campaign setting that you like, and drop in adventure sites stolen from your favorite adventures. You need to come of with a framing/linking story, but otherwise your prep is pretty minimal. I once ran a campaign that combined the Keep and Caves from B2 with the Moathouse version from RttToEE as part of the local sandbox. [/QUOTE]
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What's the best/your favorite starting site-based adventure, or sandbox?
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