Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's the big deal with "feat taxes?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 5573555" data-attributes="member: 7006"><p>But my point is that feats <em>don't</em> define your character. They just change the numbers on your character sheet.</p><p></p><p>How you <em>roleplay</em> your character is how you define it. If you want your character to be known as a rash individual who walways charges headlong into battle... you don't have to take Powerful Charge for that to be the case. Or more to the point... you don't have to take it a feat slot earlier, if you decide to go with Expertise instead. The fact that you might take Expertise at level 2 and Powerful Charge at 4 doesn't ipso facto mean your character is any less a charging machine at those lower levels before the feat gets taken. How you roleplay the character and how/when you decide to charge into combat does.</p><p></p><p>It's the same point I made to Ryujin with regards to his Feyborn Charm feat. If he wants his character to be known as a feyborn charmer... that feat is in no way a requirement. He can still be a feyborn charmer without it. And in fact... if he decided to to forsake Feyborn Charm (a +1 attack bonus to charm spells) to take Expertise instead (a +1 attack bonus to everything)... since that +1 includes all his charm spells, he can still be known as a charm-based character. His attack bonus on charms is the same, regardless of the feat that got him there. And what if that feat never existed in the first place? Does that mean he could never be a fey arcane character who exphasizes charm spells? Of course not. Because the feat does not define him.</p><p></p><p>Now sure... it'd be nice to be able to have just the right feat with just the right fluff with just the right bonus to be exactly what you want your character to be, because then you could look on your character sheet and see all those pretty keywords that match your character's concept. But even if you did... it doesn't mean jack if you don't actually roleplay it. If Ryujin roleplays his character like your average generic spellcaster even *if* he has taken the Feyborn Charm feat... then having that feat doesn't mean diddly.</p><p></p><p>So to get hung up on the fact that you have to delay a feat slot or two to take those supposed "character defining" feats that will somehow, someway now bring your character into some sort of roleplay focus is in my opinion just ridiculous. If you can't roleplay your character the way you want him to be regardless of what the little writing says on your character sheet... no amount of feats will help the cause.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5573555, member: 7006"] But my point is that feats [I]don't[/I] define your character. They just change the numbers on your character sheet. How you [I]roleplay[/I] your character is how you define it. If you want your character to be known as a rash individual who walways charges headlong into battle... you don't have to take Powerful Charge for that to be the case. Or more to the point... you don't have to take it a feat slot earlier, if you decide to go with Expertise instead. The fact that you might take Expertise at level 2 and Powerful Charge at 4 doesn't ipso facto mean your character is any less a charging machine at those lower levels before the feat gets taken. How you roleplay the character and how/when you decide to charge into combat does. It's the same point I made to Ryujin with regards to his Feyborn Charm feat. If he wants his character to be known as a feyborn charmer... that feat is in no way a requirement. He can still be a feyborn charmer without it. And in fact... if he decided to to forsake Feyborn Charm (a +1 attack bonus to charm spells) to take Expertise instead (a +1 attack bonus to everything)... since that +1 includes all his charm spells, he can still be known as a charm-based character. His attack bonus on charms is the same, regardless of the feat that got him there. And what if that feat never existed in the first place? Does that mean he could never be a fey arcane character who exphasizes charm spells? Of course not. Because the feat does not define him. Now sure... it'd be nice to be able to have just the right feat with just the right fluff with just the right bonus to be exactly what you want your character to be, because then you could look on your character sheet and see all those pretty keywords that match your character's concept. But even if you did... it doesn't mean jack if you don't actually roleplay it. If Ryujin roleplays his character like your average generic spellcaster even *if* he has taken the Feyborn Charm feat... then having that feat doesn't mean diddly. So to get hung up on the fact that you have to delay a feat slot or two to take those supposed "character defining" feats that will somehow, someway now bring your character into some sort of roleplay focus is in my opinion just ridiculous. If you can't roleplay your character the way you want him to be regardless of what the little writing says on your character sheet... no amount of feats will help the cause. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's the big deal with "feat taxes?"
Top